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Never trust a goblin with mad eyes, especially if he's a psychic.
by Terry Brooks from The Scions of Shannara
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This is a unit that was always undervalued. Since you can use him as a starter card for free, a lot of players, including me, did not pay attention to it and was always overshadowed by units that are not often used. I made this blog in order to highlight his strengths hoping to show everyone what they have been missing on this amazing Common unit.
For full lore of this card, visit this website:
https://next.splinterlands.com/card-detail/371/regular/7?tab=lore
Tank Heal |
Tank Heal is the most useful ability in the game. It can have your main tank live longer and in certain situations, you can have this unit in the front and it would still himself, the same as how Heal works.
Affliction |
Affliction is a strong ability since not a lot of players use Cleanse as a counter strategy. Usually, they just rely on putting more Tank Heals on their board never realizing one Affliction can destroy their whole strategy.
Silence |
Magic attacks are very pesky as it passes through armor and never miss. It's a sure damage every round and there's very little outplay to it. Silence can make your day easier especially if your combine it with a tank unit that has Void.
Dispel |
Dispel can counter a lot of abilities in this game. At times, a good Dispel can remove all that stacks from Quora Towershead that we all hate resetting her stats to original.
| From stats to abilities, everything is a strength to Goblin Psychic. There's only a few disadvantages and I am not sure why you won't use this unit whenever it is available. |
| Its weakness is not a huge one but probably the 6 mana cost. On some rules, you cannot use it and can even be a problem when you only have low mana to play from. |
Equalizer |
On Equalizer rule set, everyone is a tank. Therefore, having a Tank Heal unit gives you the most advantage.
Armored Up |
Since mages have attacks that passes through armor, this rule set only gives advantage to you especially if you have a build that is focused on magic attacks.
Back to Basics |
Due to his high stats, Goblin Psychic is one of those units that are still very useful despite having no abilities
Earthquake |
Even though he has a decent health, getting damage each round is still a problem the longer the battle goes.
Weak Magic |
Weak Magic is every mage's problem. Your enemies can even just use a Repair units for sustain in which removes the advantage you have with Affliction.
Noxious Fumes |
Same as the Earthquake but this is more problematic for your enemies whom you can also apply the Affliction for them not to heal.
https://splinterlands.com/?p=battle&id=sl_91550ee67c7863be1b5c1fe4b054efc7
I was contemplating if I want to use a melee unit as my main tank for this rule set but then decided to not do it. I used Mycelic Slipspawn to redirect all the Opportunity attacks to him supported by Lookout to reduce the damage. Then, I placed Martyr units in between Goblin Psychic as a second line of defense to increase his health allowing my Regal Peryton to tank the rest of the match while Goblin Psychic is supporting him at the back.
He is also priced decently allowing you to grab it to a decent level without denting your pockets. We normally just ignore him since a level 1 is strong enough to be used on its own.
I recently started acquiring it and gotten good results for it. I hope to get more uses of this amazing card in the future.
If you have suggested combos or questions, feel free to comment it down below.
If you are planning to play and is inspired by my post, please consider using my referral link: https://splinterlands.com?ref=kpgamingch
I do not own any of the photos in this post. All credits goes to: