The tips and possible advises in this article are designed for Bronze League, in which I am in right now.
His 25 health makes him one of the toughest monsters in the game. He can take heavy hits for many rounds and still stand strong until the end. This can happen more with proper support.
Inspire boosts the melee damage of all your friendly monsters. This turns your whole melee strategy into a stronger and more dangerous team. Inspire ability can also stack which can get things out of hand if your enemy does not do any counters.
Global Warming |
All monsters have the Burning status effect applied at the start of combat.: Because of Dar Gottem Gearnut's high health, it makes him take a lot of rounds before he dies with burning. Your opponents would most likely die first before Dar Gottem Gearnut even gets to low health. | |
Up Close & Personal |
During this battle, only monsters with melee damage type are allowed: Since only melee monsters can fight in this rule, his Inspire makes your whole lineup stronger. His high health also gives a big edge because most enemies cannot outlast him. | |
Stampede |
When a monster with Trample ability kills an enemy, the effect of Trample resets. This effect lasts until the monster with Trample ability kills the last monster or the attack failed to kill a target: He has high damage if leveled up and also unlocks Trample which works with Stampede. With high damage and Stampede, he can quickly eliminate the opponent's team if they aren't careful enough. |
Equalizer |
The Max Health of all monsters on the board will be equal to the Max Health of the monster with the highest max health: Equalizer removes his advantage since all monsters will have the same health as his. This wastes his biggest strength which is his extremely high 25 health. |
|
Maneuvers |
All monsters on the board gains the Reach ability that allows melee monsters to attack from the 2nd position: This modifier removes the function on his Flank ability since all monsters get Reach ability whether they are behind of a monster with Flank ability or not. |
|
Healed Out |
All healing effects and abilities are disabled during this battle.: Because of Dar Gottem Gearnut's high health, it makes him take a lot of rounds before he dies with burning. Your opponents would most likely die first before Dar Gottem Gearnut even gets to low health. |
Bera Dallin |
Bera Dallin works well with Dar Gottem Gearnut because of Flank and Taunt. You can place her in second position so Triage monsters focus their heals on her while Dar Gottem Gearnut keeps steady in front. | |
Avina of the Wolf |
Avina of the Wolf is a solid pick because her Heal keeps Dar Gottem Gearnutโs high health up during long battles. This makes him harder to bring down while he keeps boosting melee monsters with Inspire at higher levels. Even at lower levels, it's a pain especially with Dar Gottem Gearnut healing 8 health per round. | |
Lily Shieldpaw |
Lily Shieldpaw is a great match in Wild Ranked Format since she gives all monsters Camouflage. This forces enemies to attack Dar Gottem Gearnut first while your other monsters stay safe behind him doing damage. |
This was a hard battle for me. Even though I have a good tank, the damage was not enough to quickly get to their key monsters. This made Kelan Gaines and Barashkukor to stack a good amount of health before I reach them. Lorkus also countered me because of the Affliction ability removing the ability to heal Dar Gottem Gearnut with Meriput Magician. I still won this battle but by the skin of my teeth.
Dar Gottem Gearnut is a high health monster built to soak damage and help his teams last longer. His 14 mana cost means you must plan your lineup around him or at least don't use him in battles where mana cap will be a problem.
At max levels, his abilities include Trample, Flank, Inspire and Void which give a solid place in front of the fights. Inspire is the pick that helps your melee allies most since he can stay alive to buff them.
Use Eternal Tofu's Thorns can help his damage and Meriput Magician's Tank Heal to heal and protect him. He is a new card that would take a good while for players to understand his true usefulness but I can see great potential in this card if you can maximize all of his abilities and absurd amount of health.
If you're interested in playing the game, support me by registering using my referral link here