The tips and possible advises in this article are designed for Silver League, in which I am in right now.
Shock Trooper has very high stats to compensate for the debilitation. His high magic damage and low mana cost makes him a perfect monster to be included in teams where you would need damage the most.
While Electrified can be bad on most occassions, it can be good depending on abilities you partner it with. If you need to get your Enrage ability active, Electrified your other monster. If you want the Martyr ability to activate faster, he's your guy. It all depends on your perspective and how you use Electrified to benefit your team instead of make it a burden for your lineup.
Little League |
During this battle, only monsters with 4 or less mana are alowed: Little League's requirement is that the monster have 4 mana cost or less. This fits Shock Trooper and there's only a few selected monster that has this much damage at 4 mana cost. | |
Explosive Weaponry |
All monsters on the board gains the Blast ability that inflicts half the damage to the monsters beside the target: Blast ability is strongest when it's combined with magic damage because the Blast damage will also have magic nature. This means that the blast damage will also pass through armor. The higher your monster's damage, the higher the blast damage will be as well. At max level, Shock Trooper does 5 magic damage which converts to 3 Blast damage to monsters beside his main target. | |
Back to Basics |
During this battle, all monster's abilities are disabled: Debilitations are still abilities. This means that since in Back to Basics rule of combat, all abilities will be disabled, the Debilitations are also disabled. This just leaves you with a high damage, low mana cost monster with no downsides. |
Weak Magic |
Monsters on the board can use their armor to block an opponent's magic damage. This has the same effect as Void Armor: With Electrified ticking the damage on your team, you don't want anything that may delay the death of your opponents. Weak Magic combined with Protect ability may not look strong but believe me, it would delay a few rounds of death for the opponent's monsters which means a few more extra ticks for Electrified on your team. |
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Holy Protection |
All monsters on the board gains the Divine Shield ability that negates one instance of damage: Divine Shield from Holy Protection only negates one instance of damage. Regardless if it's 1 electrified damage or 4 magic damage from Shock Trooper's attack, the Divine Shield will be removed after that one damage. |
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Counterspell |
All monsters on the board gains the Magic Reflect ability that inflicts half the damage to any monsters with magic damage attacking this monster: Little League's requirement is that the monster have 4 mana cost or less. This fits Shock Trooper and there's only a few selected monster that has this much damage at 4 mana cost. |
Runemancer Rye |
Life Leech Counters Electrified | |
Musa Saline |
Scavenger counters electrified | |
Venari Marksrat |
Electrified + Martyr |
This is a very standard magic damage focused team. The extra mana feels good since I can always use Halfling Refugee. The rest are just high damage, high health magic damage monsters. You need monsters with decently high health when paired with Shock Trooper since Electrified Debilitation will inflict 1 unmitigated damage to your team per round.
I took control of the battle pretty early and there's no Born Again rule of combat giving Rebirth ability to all of my opponent's monsters, this would've been done in 2 turns. My opponent was not even able to abuse the Taunt-Tank Heal combo because it only takes 3 of my monsters to kill their tank from full health. The rest of their monsters are 1-2 shots each away from dying while on my team, since they are also using a magic damage focused lineup, they got a really hard time getting through Djinn Oshannus which has Void ability that reduces their magic damage by half.
Shock Trooper may be a turn off to a lot of people due to that damage taken every round but to me, it's a worth risk. He still has high damage and it's also magic type which means not only it doesn't miss but it also passes through armor.
I would be happy to put Shock Trooper in a lot of my builds especially since there are a lot of ways to counter that extra damage you would get especially in Water Splinter. Using Possibilus the Wise as a summoner gives you extra 2 health and using monsters with Strengthen ability like Merdaali Guardian increases this extra max health by 1. Using these two cards means you already delay the damage for your team by 3 whole rounds.
Shock Trooper is a really good addition to those who are willing to take some risk for more firepower. As long as you know what you are doing, the Debiliation, Electrified, will not be a problem and in other cases, it also might be beneficial for you, again, if you know what you are doing.
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