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These two have been in my card reviews before and there's a reason for this. It's because they are really strong and is one of my cores.
When you can't use range monsters, using Magic damage type is really your next best thing and is a good thing to always have in your back pocket.
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You can get your own level 1 for $1.41. The cheapest higher level of Thaddius Brood on the market is $84 for a level 6. While it looks expensive, the level 6 can get you up to Diamond league so that would be really efficient if you're planning to go up to the said league.
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The rental for level 4 is 29.44 DEC per day which is quite expensive than my expected 20 DEC limit. Still, the advantages of having Thaddius Brood in your pocket is worth the extra 10 DEC price.
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In the market, there's 2 good options you have right now. There's a level 5 for $34.82. Another is a level 2 for $7.47.
Both are good choices for an Epic monster.
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Magi Necrosi is quite cheap to rent. There's a level 2 for 2.82 DEC per day and a level 6 for 25.50 DEC per day.
The level 6 is quite expensive but it can get you full rewards up to Diamond league.
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Thaddius Brood is a rare Chaos Legion summoner which a really strong summoner for its abilities. Thaddius is a good general summoner that can be used anytime.
Abilities
-1 Health. Decreases 1 health of all enemies with a minimum of 1. Any monsters with a minimum of 1 health before the ability applies are unaffected. This has the same effect as the Weaken ability.
-1 Magic. Decreases 1 magic damage of all enemies with a minimum of 1. Any monsters with a minimum of 1 magic damage before the ability applies are unaffected. This has the same effect as the Silence ability.
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When I rent Magi Necrosi, I always rent at least level 3. A level 1 of this monster has 2 magic damage. If you can get at least a level 3, this will increase 1 magic damage of Magi Necrosi which is strong at for a magic damage monster.
Abilities
At level 1, Snipe and Camouflage is unlocked.
Monsters with Snipe abilities prioritizes non-melee monsters and/or monsters that are not in first position.
Monsters with Camouflage ability cannot be targeted by monsters for an attack unless they are in first position.
At level 4, Oppression is unlocked. Monsters with Oppression ability doubles the damage against monsters without an attack or what I call, "passive monsters." This works really well with the Snipe ability as one of the priority target of Snipe monsters are passive monsters.
At level 6, Stun is unlocked. Monster with Stun ability has a chance of applying Stunned effect to opponent it hits. Stunned opponents skips their next turn.
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Click the link below to see the full battle:
https://splinterlands.com?p=battle&id=sl_23e53703ab0225698322b207f573ea49&ref=konaqua122
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60 Mana Cap. Total mana cost of all monsters must not exceed 60 mana.
Broken Arrows Rules of Combat. During this battle, range monsters cannot be used.
Up to Eleven Rules of Combat. All monsters on the board gets Amplify ability increasing Thorns, Return Fire, and Magic Reflect's damage by 1. Amplify effect does not stack meaning even if there's 5 monsters with Amplify ability, it only increases the damage of the said effects by 1.
Taking Sides Rules of Combat. All Neutral monsters and summoners cannot be used during this battle.
All elements unlocked except for Fire, Earth, Life and Dragon Elements. Summoners and Monsters from this element cannot be used during this battle.
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Monsters in RED are my opponent's. Those in BLUE are mine.
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Summoner: Thaddius Brood: reduces opponent's health and magic damage by 1. Good in all situations.
Yes. With Broken Arrow rule of combat prohibiting the use of range, the opponents can only use either Melee or Magic damage types.
With Thorns damage increased by Amplify ability, it's a 50% chance that opponent uses melee monster and take that improved damage and is one part of my strategy for this game.
Snipe and Sneak also worked great in eliminating possible magic damage monsters placed at behind their main tank. Taking out Venari Wavesmith early also took out the Protect ability that gives 2 armor to my opponent's monsters.
The only one I can change in this lineup is Pelacor Defender. Since he's a melee monster without any target modifying ability such as Sneak, he cannot attack unless on first position. The reason I add him is that I have no better choice based on my current cards.
I also have no idea whom to change him with but anything that can attack while being at the back is better.
Also, Taking Sides rule of ability messed me up quite a bit because originally, Pelacor Defender should be Uraeus, a 3 mana neutral monster with 2 melee damage and Sneak.
Yes. Magi Necrosi is one of the best monsters in Death Splinter. Not only he has magic damage meaning his attacks can pass through armor and always hits, but he also has Sneak that prioritizes non-melee monsters avoiding most tanks, he also has Camouflage to protect him from attacks such as Sneak or Opportunity.
Needless to say, Magi Necrosi is one of my core and favorite monsters among Death Splinters.
If I seem to forget to cite other sources, this would be unintentional. Please leave it on the comments below to be added in the post. Thanks.
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GΣ¨Σ¨D αΠ¦αK ΞΠD KΣΣP GΠ―IΠDIΠG!