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"He makes, he restores and he destroys."
Ferox Defender is the master of armor. His sets of abilities is really interesting. He may not be the strongest but he certainly can be one depending on the situation. Due to his lower mana, he can be substituted with Arkemis the Bear, which is used for almost the same situation.
>! ! ! Spoiler Alert ! ! !
While I lost this match, I think there's a good opportunity to be learned and so is the reason of why I am using it as an example for my entry.
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You can get your own Tarsa Level 5 for $48.37 and Level 6 for $73. This would be a bit pricey but considering summoners are hard to get, I would say this is an okay price for something you may use every fight.
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It's quite expensive to rent summoners. At Level 3, you can rent one for 40 DEC per day and this can only serve you at Silver league.
The best time to rent is at the start of the season as the cards are cheaper and summoners are and should be your priorities in order to get one less expensive than this.****
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This is a soulbound rewards monster. It cannot be traded or sold and can only be obtained by chests.
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This is a soulbound rewards monster. It cannot be traded or sold and can only be obtained by chests.
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Tarsa is a rare Chaos Legion summoner. You need at least level 4 to get max silver cap or level 5 to get Gold cap.
Abilities
+1 Melee Damage. Increases the team's melee damage by 1. This effect stacks with others with same effect. Has the same effect as Inspire ability.
+1 Health. Increases the team's health by 1. This effect stacks with others with same effect. Has the same effect as Strengthen ability.
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Ferox Defender has low damage of 1 for an 8 mana monster but really strong abilities and high health and armor. You can place him in the middle of the pack to abuse the Protect ability or place it at the back to protect your team against Sneaks or use as a second tank.
I don't suggest using him in the first position as the main tank as he doesn't have a way to reduce the opponent's damage. Most of the time, the monster in the first position takes the most damage and this would be inefficient as you don't want him to die first and lose the Protect ability in the earlier rounds.
Abilities
At level 1, Protect is unlocked. Grants the team with extra 2 armor while this monster is alive on the board. This effect may stack with others with the same effect.
At level 6, Repair is unlocked. Restores the monster with the highest damaged armor per round. Complements a lot with Protect.
At level 9, Shatter is unlocked. A monster with armor that is hit by this attack will lose all of its armor by the end of that turn. May be good since he has low damage and at higher league against higher leveled monsters, it's most likely that he won't be able to break the opponent's armor with a single attack without this ability.
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Click the link below to see the full battle:
https://splinterlands.com?p=battle&id=sl_1fc2cba45368b63d6eb585ee3e66dfe1&ref=konaqua122
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39 Mana Cap. Total mana cost of all monsters must not exceed 39 mana.
Heavy Hitter Rules of Combat. Gives Knock Out ability to all monsters that does double damage to stunned opponents.
Taking Sides Rules of Combat. No Neutral monsters and summoners can be used in this battle.
Broken Arrows Rules of Combat. No range monsters can be used in this battle.
All elements unlocked except for Earth, Life and Dragon Elements. Summoners and Monsters from this element cannot be used during this battle.
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Monsters in RED are my opponent's. Those in BLUE are mine.
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Summoner: Tarsa: Gives all ally monsters extra 1 melee damage and 1 health. Good for full melee builds.
No. My strat is good but opponent's card choices are better with two high damage Opportunity monsters, Deeplurker and Kulu Mastermind.
None. I didn't lost because my lineup is bad but rather my opponent's lineup and monster choices are better. So, it's simply just a skill and collection diff. Luck played a lot in this game where I was partnered against someone with better card collection.
Yes. But I think it would be better for Ferox Defender to be used in a different rule of combat, one where he can attack while being at the back like Super Sneak or Equal Opportunity.
I see him as a weaker version of Arkemis the Bear but with also 4 less mana so he's still good, if not better on lower mana caps.
If I seem to forget to cite other sources, this would be unintentional. Please leave it on the comments below to be added in the post. Thanks.
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GΣ¨Σ¨D αΠ¦αK ΞΠD KΣΣP GΠ―IΠDIΠG!