Hello Splinterlands Community!
Welcome to another Splinterlands Battle Mage Secrets Weekly Challenge. For this challenge, we are going to discuss the back to basics ruleset where all monsters lose their abilities.
For those who are new to my post, I usually post information about Silver and Gold Modern league as I usually play within these league.
Back to Basics |
With the Back to Basics ruleset, all monster lose their abilities.
So what does this means?
All existing abilities in the game that the monsters have does not apply in the match. It means that only summoners buff can be able to grant abilities as long as silence summoner ruleset is not in place.
WIth this ruleset, a battle mage will always think first which summoner will provide a buff that will give a big advantage on this round. They will also consider the raw stats of the monsters chosen as well as the type of attack.
In my perspective, I usually check the following for considering my line-up.
When it comes in choosing the summoner, it can be a summoner that can debuff or boost range and magic units. It can also be a summoner which have a reflect against range and magic damage. It can also be a summoner which grants the monsters extra defense against magic or a summoner that can provide heavy damage.
In my opinion, these summoners provide a boost for the Back to Basic ruleset:
| Yodin Zaku provides a boost attack to the range unit which are usually use for the back to basic ruleset. The blast effect provides extra damage to deal the adjacent monsters as there are no reflection shield present as no summoner yet can provide this boost. | |
| Possibilus the Wise provides the trample ability to the melee monsters as well as allows the second melee monster in front to attack because of the reach. This card also enhance the health of the monsters which is an option as well. | |
| Bortus reduce the magic damage of all magic units. | |
| Obsidian provides extra boost for the magic monsters which are usually chosen for the back to basics ruleset. | |
| Immortalis on the other hand provide two benefits, for magic attack it will reduce the damage deal while the shatter ability will come in handy when dealing armored opponent which destroyed upon hit opening the target to the range attack. | |
| Fernheart allows range monsters to attack in the frontline making them more powerful in the back to basics and not only magic monsters. | |
| By providing return fire ability, Ilthain is deadly against range monsters which are common in the back to basics ruleset. | |
| General Sloan just like Yodin provides extra boost in the attack of all range units. | |
| Owster Rotwell is the equivalent of Ilthain for magic units. This card provides magic reflect against magic units. | |
| Thaddius Brood on the other hand is the opposite of Obsidian which reduce magic and the same with Bortus in the water splinter. | |
| Contessa L'ament is the counterpart of General Sloan which reduce the range monsters attack. This card is not often use because we have Quix from the dragon splinter for an additional of 1 mana cost. | |
| Mimosa Nightshade is the upgraded version of Contessa L'ament as this card is not only against range unit but also against magic unit because of the void ability. | |
| Quix the Devious is now the often summoner use which reduce range monsters attack and slowing them further for a chance to miss the attack. | |
| Sthispa is a summoner that against magic monsters which provides Phase ability. However, this phase ability is depends on the speed difference between the attacking and defending monsters which is calculated the same hit/miss calculation for a melee and range monsters. |
With above cards, the monsters chosen for line-up are being boosted by the summoners buffs.
In choosing the monsters, those monsters with double kind of attack are a good choice such as Runemancer Florre as this card deals damage twice every round. Those with high speed and high attack are as well a good choice monsters.
Basically, the disadvantage cards for the back to basic ruleset are the melee monster card as you cannot use them especially those with sneak, opportunity and reach. You will be able to use them only in the frontline.
Modifications: Back to Basics, Silenced Summoners, Earthquake
Mana Cap: 39
Playable Splinters: Fire, Earth, Life, Death and Dragon
With the back to basics ruleset with Earthquake and silence summoners. The battle is purely a raw power from the monsters. Quix the Devious in order to use 2 elements dragon + chosen element which provides a vast set of monsters to be use in the battlefield as the effect of summoners are not included. The next choice is the attack power and health if these can survive the earthquake damage.
Looking at the opponent's lineup, besides the level gap, here are my insight:
Back to basics ruleset removes the ability dependent strategy and put the match up into the card raw power with the basic melee in the frontline with magic and range in the backline.
Having a good summoner can improve the lineup as in the back to basics, a 100% sure that there are range and magic monsters. With this assumption, choosing a summoner suitable to counter these magic and range card gives a good advantage even the battle is not yet started.
Which strategy do you use for the Back to Basics? What are your favorite monsters and summoner?
Thank you for reading! See you in the next Battle Mage Secrets Weekly Challenge!
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