Splinterlands Community Engagement Challenge - Favorite Battle Lineup!

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Greetings to all Splinterlands players!

The Community Engagement Challenge for this week is to showcase our favorite line-ups. I'm playing in Bronze with level one archons so my post will be useful for beginners. I mostly use the Foundation and Rebellion cards. I also bought cards from the market to augment my deck. I'll show my favorite line-ups in today's challenge.

Speed and Melee Attack of Fire

The Fire archon gives speed buffs to units. My usual line-up for the Fire element are mostly melee units and a strong magic unit. I take advantage of having the faster units by attacking first and dodging attacks from slower units.

Drybone Megalodon - has three melee attack, three shield, six life and two health. It's a strong unit in front. In Bronze, having a level one unit with three attacks is a big advantage.

Chaos Furybringer - A card coming from the Foundation set. It has two melee attack and two speed. It's life is low at only two so he should hide behind a frontline with a lot of health.

Chaos Evoker - A magic unit with Blast skill. This is a strong ability that deals splash damage to units beside the target.

Portly Cannoneer - only has one archer attack but he gives +1 melee attack to units.

My line-up depends on speed and strength of its attack. The goal is to destroy the enemy before they can hit back.

Round 1 - The enemy frontline gets destroyed before his turn.
Round 2- Two more enemy units are eliminated.
Round 3 - Game over.

https://splinterlands.com/battle/sl_ddc793a255639158214c5bc07a18d96e?ref=iamchessguy

Magic of Water Team

The Water archon gives +1 magic to all units. My usual line-up for Water is a strong frontline to defend and magic units to attack.

Commander Slade - A tough unit in the frontline. He has three shield and eight life. He is also a capable attacker with three melee attack.

Shock Trooper - A strong magic attacker. He has four magic damage at level one. You have to be careful with this unit because he can shock allied units.

Lunaki Howler - A magic unit from the Foundation set. It adds another magic attacker in my deck that I can use in my Water team.

Chaos Adjutant - A magic unit from the Rebellion set. It's a neutral card that I can use in all elements.

Quillstorm Mage - I recently bought this card to augment my magic line-up. It's also a neutral card that I can use in all elements but I bought this with the intention of using it for my Water team.

Ujurak Elder - Another magic unit from the Rebellion set. It only had three mana but very low life.

The line-up will depend on the toughness of the frontline. If the tank dies quickly then the units in the back are vulnerable to attack. They have low defense and life.

Round 1 - First enemy unit eliminated.
Round 2 - Another enemy unit was defeated.
Round 3 - Third enemy unit lost.
Round 4 - Game over. I won without losing any units.

https://splinterlands.com/battle/sl_af37dc7838e57e2e5689f7f755e142f0?ref=iamchessguy

Healing and Magic in Death Element

My Death team depends on my strong healer Arachne Weaver. It can heal all allied units, a very strong skill. I would have a strong frontline similar to my team in Water and attackers in the back. My attackers are composed of magic and archer units.

Ujurak Brave - Not as strong as Commander Slade but is a capable frontline. He has three shield and seven life. His attacking abilities are not strong but so his role is to to take hits and survive.

Broken Earth Thug - I would prefer the Vengeful Monk but the mana is limited so I used three mana Broken Earth Thug in the line-up.

Sorrow Harvester - A magic unit with two attacks. She also has the skill Weaken. Together with the archon, they decrease the enemy life by two.

Arachne Weaver - My best card in the Death team. It has two magic attack and healing skill that heals all allied units.

New Sskah Drudge - I bought this card to add more attackers in my Death team. It has two archer attack and True Strike skill.

Meriput Slinger - A strong archer attacker with three attacks.

The strategy for the Death team is similar to Water. There is a tough frontline and attackers in the back. This is a better line-up because there is a healer added to the team to heal all injured allied units.

Round 1 - The enemy is faster and killed two of my units at once. My team retaliated and also killed two enemy units.
Round 2 - My Arachne Weaver died, the enemy Night Reaper is very strong.
Round 3 - My archers went to work and defeated several enemies. It's 3 vs 1 going to Round 4.
Round 4 - The enemy Night Reaper is strong but has no chance against three units. Game over.

https://splinterlands.com/battle/sl_caeb22925bae401f7c69172f12986093?ref=iamchessguy

My Referral

If this post interests you and you are not playing Splinterlands yet, please consider joining this wonderful game using my referral.

https://splinterlands.com/register?ref=iamchessguy

Splinterlands Community Engagement Challenge - Favorite Battle Line... | Ecency