It's time for another weekly challenge and this time it's the Deep lurker in the Water splinter. It's a card I enjoy a lot and I use it frequently. I currently have a gold foil version that I have leveled up to level four, I can really recommend this if you like the water splinter. I use it in almost every water game I play which gives me a dec boost as well. With Opportunity, it's excellent at picking up weaker units behind the enemy's tank.
So at level four the Deep lurker sits at 4 in attach and 7 health, the speed is 3 but with Keyla it's up to four and he gets one armor as well. Very powerful, fast and with good health. I can't wait to level it up to 6 when he also gets poison.
https://splinterlands.com?p=battle&id=sl_997a834c50c64181ddc95447f161e85e&ref=highfist
My opponent choose the death splinter with decent tank upfront and good magic units in the backline, probably thinking they are safe. Or he missed the fog of war rule set as he put a Silent Sha-vi in third place. My tactic worked out quite well, the deep lurker takes out the Ancient lich with its first attack and I think I win quite comfortably.