In the late 1970s, two screenwriters had an idea about a precocious young genius and an older genius who would serve as his mentor, and decided to do some research to turn it into a story. That led them to the burgeoning new world of personal computing and hacking in the midst of Cold War America. That new world, coupled with the original idea, became WarGames.
Though it remains a classic 35 years after its original 1983 release, the road to the big screen was a hard one for WarGames. After the initial idea took a while to evolve into what the final film became, the production faced studio executives who just didn’t understand what they were trying to do, worries over an implausible plot, fired and rehired writers, and a director change just days into filming. Ultimately, though, a talented cast and crew—including breakout stars Matthew Broderick and Ally Sheedy—produced a hit thriller that remains both beloved and influential more than a quarter century after its release.
So, to celebrate its 35th birthday, who are 15 things you might not know about WarGames.
“I found the predicament Hawking was in fascinating—that he might one day figure out the unified field theory and not be able to tell anyone, because of his progressive ALS," Lasker told WIRED. "So there was this idea that he'd need a successor. And who would that be? Maybe this kid, a juvenile delinquent whose problem was that nobody realized he was too smart for his environment. That resonated with Walter. So I said, let's actually go talk to people about how a kid could get in trouble and get discovered by a brainy scientist and take it from there.”
With the blessing of executive producer Leonard Goldberg, who was intrigued by the idea, Lasker and Parkes embarked on a period of research in 1979 that eventually led them to futurist Peter Schwartz at the Stanford Research Institute. After hearing the story idea, Schwartz made a connection between brilliant young kids playing computer games and experimenting with hacking, and bright adults working in environments like NORAD, looking at radar screens and missile targeting displays. That led Lasker and Parkes down a new research road that ultimately also included the rise of home computers. After a few different permutations, the story that ultimately became WarGames was born.
“Hacking was easy back then," Lewis said. "There were few if any security measures. It was mostly hackers versus auditing types. The Computer Security Institute comes to mind. I would read all of their materials and could easily find ways around their countermeasures. The part in the movie showing David Lightman perusing the library to find Falken's backdoor password, ‘Joshua,’ is clearly a reference to many of my antics.”
Lasker and Parkes poured the tricks they learned from these hackers—including the idea at the end of the film to set the number of players in Joshua’s tic-tac-toe game to “zero”—into the film, thus forming David Lightman.
“And through David Geffen, we'd communicated with John Lennon, and he was interested in the role,” Lasker recalled. “I was writing the first scene where we meet Hawking—Falken—in the movie. He was an astrophysicist in our second draft. I was staring at the cover of the November 1980 issue of Esquire, with Lennon on the cover, and describing his face, when a friend of mine—a bit of a jerk—called and said, 'You're gonna have to find a new Falken.'"
The role of Dr. Falken ultimately went to veteran English actor John Wood. As for the wheelchair: Original director Martin Brest ditched the idea, because he thought having a famous scientist in a motorized wheelchair in the war room scenes would remind audiences of Dr. Strangelove a bit too much.