I. Category & Industry
II. Description & White paper
III. Team, advisers & Road map
IV. Crowdsale
V. Expert and analytical evaluation
VI. Mentions in the media
VII. Author's opinion & Consolidated valuation
Online games are usually called games that require an internet connection. The process of the game is based on interaction with the same players in the game space online. Advanced gamers can hardly imagine that there are people who do not even know what online games are.
There are three main types of online games:
Virtual worlds are designed for the pastime of users, and in today's form they are more synonymous with an interactive virtual 3D environment, mostly represented in the form of multi-user online games, as well as individual websites where users manifest themselves by using their name, nickname, photo or avatar, - its graphic or text (visible to other users of the virtual world) representation.
The functions of virtual worlds are not limited only to entertainment, so-called virtual business-worlds are gaining popularity. These platforms are based on three-dimensional space, users of which are companies that want to build an online office for more efficient business.
Users or residents of virtual business worlds are able not only to play with each other, but also to create, and also sell goods or services. Today, more and more people work outside the usual offices, do not obey an orderly schedule, and practically do not communicate with their colleagues. Therefore, in the conditions when employees are scattered, to create a team, establish close working relationships, maintain a common corporate culture, a virtual business reality can be very useful. Currently, there are many platforms on the basis of which companies can build their online office, and how to use it in the real world.
Virtual currency or game currency is private electronic money that is used to purchase and sell virtual goods in various online communities: social networks, virtual worlds, and online games. In each environment, virtual currency is used for specific purposes: the purchase of avatars; purchase of various game artifacts: for example, weapons, land, status; purchase advanced features of the forum and etc.
Mossland (https://moss.land/) is an AR (augmented reality) gamified platform for owning and trading virtualized real-estate based on mechanics of Monopoly and Pokemon Go. Virtual assets owned in Mossland can be transferred to other location-based games or services through Moss Chain, the first blockchain for AR/VR assets.
Mossland is a real estate-centric location-based Augmented Reality(AR) mobile game. In the game, players identify real properties in the world and add them to the game world-giving other users the ability to buy and sell real-world properties in the Mossland virtual world. Mossland utilizes a blockchain-based cryptocurrency to facilitate trades, sales, and purchases by users of in-game properties, emulating the real-world property market in the game and giving players a new and compelling way to interact with each other. If a new blockchain technology with higher performance and correspondingly lower transaction fees are introduced after Mossland is launched, Mossland will be converted to a Decentralized Application and all Mossland assets(and ownership) will become on - blockchain assets. From that point, Mossland’s virtual assets will be available on a decentralized trading platform, making them available to more players, developers, and services.
The Mossland Whitepaper, (v1.22, 37 sheets) very good prepared:
https://d2vy65gufabiok.cloudfront.net/whitepaper/Mossland+Whitepaper+-+ENG.pdf
It has a lot of detailed information about project and ICO. There is all the necessary information for the potential buyer of tokens.
Wooram Son (https://www.linkedin.com/in/wooramson/), Mossland CEO, Co-Founder. Also Wooram Son is CEO at Reality Reflection, VC-backed VR/AR Startup in Seoul, Korea, a crew of virtual reality(VR) software developers and 3D computer graphics researchers with over 5 years of expertise in VR and 3D scanning technology. Their first VR rhythm action game 'MUSIC INSIDE' has been announced as a launch title for Oculus Touch in 2016 and released a multi-player VR futuristic sports game called SPEEDBALL ARENA in Nov, 2017.
The Mossland team consists of talented professionals from multiple disciplines, with solid industry experience and successes. The core of the team consists of specialists from the game development company - Reality Reflection(https://www.realityreflection.com/). Reality Reflection is a VC-backed Virtual Reality and Augmented Reality startup specialized in digital human character and game development. Founded in 2015, the Reality Reflection team is made up of 18 professionals with backgrounds in VR and AR technology, game design, and marketing.
The project has a very strong group of advisors, both not only in IT-technology, blockchain, programming, but also in finance, marketing, and design.
The road map of the project is very good detailed. Everything is painted quarterly from 2018 to 2019 years.
Token: Moss Coin
SYMBOL: MOC
START DATE: MAR. 21, 2018 - ARP. 17, 2018
PLATFORM: ETHEREUM
Total issue: 500,000,000 MOC
TOTAL TOKENS FOR MAIN-SALE: 225,000,549 MOC (Strategic Partners: 101,250,247 MOC; Public: 123,750,302 MOC)
HARD CAP: 250,000,000 MOC
EXCHANGE RATE: 1MOC = 0.12 USD
MINIMUM PURCHASE: 0.1 ETH
MAXIMUM PURCHASE: 20 ETH
PAYMENT METHOD: ETH
Country: South Korea
Whitelist/KYC: Yes
Restricted areas: CHINA, USA
My consolidated valuation is consisted of:
v1 - weighted average, except for the highest and lowest estimates “Expert and analytical evaluation”:
3.4+3.65+3.4+3.5=13.95/4 = 3.49
v2 - my weighted average evaluation: 1) WEBSITE-4; 2) WHITE PAPER-4.5; 3) TEAM-4.5; 4) ADVISORS-4; 5) VISION-4.5; 6) PRODUCT-3; 7) CROWDSALE-3.5; 8) MEDIA-3.5; 9) PARTNERS-4; 10) The current position of the global crypto-currency market-3;
4+4.5+4.5+4+4+4.5+3+3.5+4+3=39/10 = 3.9
Final “Ramon’s rating” for the Mossland ICO = (v1 + v2) / 2; 3.49+3.9=7.39/2 = 3.7
3.7 of 5.0 points - very good score, obtained on strict criteria and impartiality and also taking into account the current state of the global crypto-currency market.
I was extremely surprised by the expert rating on authoritative websites, as the information was regularly updated, but these estimates were not corrected. My opinion that Mossland is clearly underestimated, but it will have tremendous success once the game will be launched in a year. The Moss Coin cost of this year - is the impact of the roadmap. I hope that the project will surprise and please all fans of modern games, as well as potential owners of tokens.
Bountyhive Username: Ramon