Before having a look at the battle this week, let's first have a quick look at the Bitcoin Halving Promo Event which literally ended an hour ago.
The goal of the company was to hit 200,000,000 DEC for this sale and they basically hit the mark by managing to generate 199,963,500 DEC. I think that was a pretty good result given the fact that the general community sentiment was not really in favor of the sale. Specifically of the prices of the cards.
I bought 11 legendary Baron Fyatt cards and about 60 copies of the Henchling Enforcer which granted me 153 entries into the raffle on day 1. I did not really expect to win anything from the raffle cause I am not one of the lucky people in general but this time, apart from the title which I earned by placing 89th on the LB (so no RNG involved), I also got lucky to win a Land Plot token, an Alpha Pack, a Beta Pack, and 2 Untamed Packs. Yeah... I did not win a Runi but that's still a good amount of rewards in relation to my entries. Overall the event was nice and it seems it will not be the last for this year.
In other news Rarity draws have been introduced to the Glint Shop. That's a great and very needed addition for people like me who desperately need specific card rarities to complete their SB collections. Batch 1 of the draws costs as follows: Common 400 cards - 100 glint per card or a total of 40,000 Glint; Rare 100 cards - 500 glint per card or a total of 50,000; Epic 25 cards - 5,000 glint per card or a total of 125,000 glint and finally Legendary 10 cards - 25,000 per card or a total of 250,000 glint.
I tried my luck with a full batch of the Legendary and Epic draws. Here's what I got in my Legendary draw:
I actually needed all the cards I got apart from the Hulks and Sorrel, and I did get 2 GFLs, so this was a pretty great pull for sure.
Let's have a look at one of the new Monsters in the set and how he is used in battle. The Monster is one which has quickly become one of my go-to Life Monsters despite the fact that he is a Ranged Attacker - Commander Goff.
Now before we get into the stats discussion of Commander Goff, let's have a sneak peek into his LORE.
Commander Goff is a true freedom fighter, a part of the remnants of the Silver Shield knights, hopefully they will succeed in repelling the Chaos Legion and retaking the land of Praetoria.
Alright, we've got some idea of who Commander Goff is, after glancing at his lore. Let us have a look at his stats and abilities at different key levels now.
- Commander Goff is a Legendary Monster. At level 1 he has 3 Ranged Attack, 5 Speed, 7 Armor and 8 Health and he starts off with the Dodge (Has an increased chance of evading Melee or Ranged attacks) ability which makes him decent for a Monster in the last spot of a line-up.
- At level 2 he gains a 2nd ability - Inspire (Gives all friendly Monsters +1 Melee attack). This ability makes him useful for a bit more melee-heavy line-ups.
- At level 3 he gains 1 Speed point and 1 Health point but more importantly he gains his third ability - Divine Shield (The first time the Monster takes damage it is ignored). This gives him even more survivability in the backline.
- Finally, maxed out at level 4 he has 3 Ranged Attack, 5 Speed, 7 Armor and 8 Health. However, he also gains the most useful ability of them all - Resurrect (When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle). Resurrect is an ability which is always useful and you can never go wrong with including a Monster who has it in your line-up.
Now that we know what the card does (or doesn't do) at the different levels of play, let us have a look at the battle I have chosen to showcase.
<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BATTLE<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>
- The line-up of the Battle and the Ruleset:
The rulesets for this battle are Earthquake (Non-flying Monsters take 2 Melee damage at the end of each round), Heavy Hitters (All Monsters have the Knock Out ability (Does double damage when attacking an enemy that is stunned)) and Holy Protection (All Monsters have the Divine Shield (The first time the Monster takes damage it is ignored)) ability. The mana budget is 60 which is a very decent amount so I will be able to splurge a bit more on chunkier Monsters. Four out of six Elements are available - Fire, Water, Earth and Life. I'll obviously go with the Life Element.
I have chosen to go with my maxed Uriel as the main tank. I like it a lot due to its considerable armor amount and self-heal. The armor is especially useful when paired with Rathe, and makes me feel more confident that it can withstand a bit of a beating involving magic damage. Its other upside is that it has the Flying (Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability) ability so that makes it immune to the Earthquake ruleset. It also has Redemption (When this Monster dies, it does 1 damage to all enemy monsters) as its last ability, which is very useful to remove the Divine Shield of all enemies when Uriel dies.
The 2nd spot is for Adelade Brightwing. This is another Monster I basically constantly use due to its ability to Repair (restores some armor to the friendly unit whose armor has taken the most damage) armor , paired with its ability to Resurrect (when a friendly unit dies it is brought back to life with 1 Health. This ability can only trigger once per battle a fallen ally (once per battle)), which is also huge if the right friendly Monster gets to be revived. It also has Flying (this unit has an increased chance of evading melee or ranged attacks from units who do not have the flying ability) which is also really helpful. And lastly it also have Swiftness (all friendly units have increased speed) at level 4 which could be very important or detrimental depending on the rulesets.
In the 3rd spot I have Iziar. She has definitely been one of the my favorite Soulbound Legendaries, and even though Martyr (when this Monster dies, adjacent Monsters get +1 to all stats) does not really pair that well with Reverse Speed, I think having a beefy Taunt (all enemy Monsters target this Monster (if they are able to) Monster such as her in this battle will allow me to let Jared Scar do his thing. Iziar also has Void (reduced damage from Magic attacks) which is great for Magic attack mitigation.
4th in the line-up is our protagonist - Commander Goff. I feel this is a good spot for him in this particular battle.
In the 5th spot is one of the Soulbound Reward cards I still need to get a lot of copies of - the War Pegasus. I have it at level 6 currently and it does its job decently but I would like to get it to max level sooner rather than later. At level 6 it has Flying and Shatter (Target's armor is destroyed when hit by an attack from Monsters with Shatter). Both abilities are great for the Earthquake ruleset.
The last spot goes to the Pelacor Arbalest. It is neither slow nor fast so it should basically perform the same way in both Reverse Speed and normal speed scenarios. It has Double Strike (monster attacks twice each round) and Flying (has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability). It is one of the Ranged Attackers I use most often when playing with the Life Element.
It is time for a quick round by round analysis:
- The Summoner I am going with for the battle is Grandmaster Rathe. He is my usual go-to Summoner when playing Life in Diamond/Champion unless I am absolutely positive that General Sloan is a better pick for the particular situation. He is generally a great fit for Earthquake as he provides nice defensive bonuses in the form of +1 Armor and Void Armor. My enemy has chosen to go with Lux Vega and they have also chosen the Life Element. I don't have Lux Vega but I am always fearful when I happen to face her in a battle since I more often lose to her than beat her. Let's see how it goes this time.
- After 1 round of exchanging blows I have not lost any Monsters while my opponent's Pelacor Conjurer is close to dying.
- Round 3 begins and my Iziar has died twice already buffing my Adelaide Brightwing and Commander Goff. That's fine since that was the whole point of including her in a line-up with 2 Resurrect Monsters anyway. My opponent has also used up their resurrect on the Pelacor Conjurer and it fell again.
- Round 4 - it's a show off of Uriel vs Uriel and their supporting Monsters, mine is a bit ahead in terms of Health.
- Round 5 - both Uriels have fallen and triggered their Redemption ability. My side of the board seems at an advantage at this point of the battle.
- Round 6 - two more enemy Monsters have fallen while my Adelaide is still alive at the beginning of this round.
- Round 7 - all that is left for my team is to finish off the remainder of the enemy forces.
Commander Gorth is a nice Ressurect Legendary Monster for the Life Element. He is currently being traded at $8.49 per bcx which makes him one of the more affordable cards of this set and I think he is definitely worth picking up.
Over and Out,
Referral