Now before getting into the stats discussion of the Monster, let's have a sneak peek into its lore:
Mycelic Morphoids are in a constant state of growth and development. As part of Queen Mycelia's brood, Morphoids work to spread the growing blight on Praetoria. Infected themselves by the poison, they take root near streams and rivers, contaminating it with the blight. In turn, the waters feed them, and a second Morphoid sprouts from the original. Together, the two travel as one until they split and continue the process.
Twisted roots and poisonous pointed vines covered the ground of the Mugamp Bog. The botanist crouched down to take a sample of a single strange white mushroom in the underbrush. A fine addition to her collection. Since the disappearance of Doctor Alastair Lexington, the university had sent other explorers to Praetoria. One account was to locate him; the other was to get more plant samples.
Sudden movement behind caught the attention of the botanist. She circled around on the balls of her feet to catch sight of it.
“Must have been the wind.”
Turning around to collect more of the fungus, the botanist stared down at multiple where the one had been. “Peculiar. They seem to have sprouted instantly.”
She reached out to pluck a few more from the ground.
So, just by looking at the picture of the Mycelic Morphoid, I know immediately I would not want to be in its company. But now that I know it's actually part of Queen Mycelia's brood and its job is to spread blight and clone itself, I am even more determined to stay away from it. Having said that I would definitely not go for the vacant position the aforementioned botanist has left behind her after her inevitable disappearance. I am sure there is at least one job in Praetoria one can occupy without running the risk of being eaten.😝
Okay, now that we have a decent idea of what the Mycelic Morphoid is, let us have a look at its stats and abilities at the key different levels.
After having a look at its stat and ability evolution, it is definitely obvious that even at Diamond level, one cannot expect this monster to single-handedly win their battles for them, however, it still has its fair use in specific circumstances.
Now that we have gotten acquainted with the stats of the Monster and its abilities, let us have a look at the two battles (due to the fact that they are relatively short) I have chosen to showcase.
<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BATTLE 1<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>
The first spot of the line-up is reserved for one of my favorite cards from the Earth Splinter - Unicorn Mustang - I consider it currently the best tank in the splinter's line-up as far as bronze/silver leagues are concerned (and gold probably). It has a good attack value, a lot of health and its Void ability is great for countering enemy magic. Plus its speed value of 4, also makes it dodge melee and ranged non-magic attacks more often than not.
The second spot is reserved for the Regal Peryton - a flying magic monster - the reason I currently have it in this spot is that it is actually quite tanky if the enemy's team consists mainly of melee and non-magic ranged attackers. It has won me more games in the tanking spot (when the main tank dies) than I care to count. And it being a magic attacker also gives it the advantage of being able to attack from the said first spot.😉
Wood Nymph is a healer I often choose over the Goblin Psychic in lower mana matches, or in matches where I want to roll with a specific line-up. The fact that it costs 2 mana less than the Psychic really helps with that. Sometimes I roll with a double healer setup which includes both healers.
And last but not least, we have our despicable thorny friend in the last spot. Its job here is to protect our back line from 1-2 hits. If the enemy's sneak monsters have low health and no shield, they might as well kill themselves by hitting the Morphoid, which could completely disrupt the enemy's battle plan.
And now for a quick round by round analysis:
<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BATTLE 2<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>
As you can see this time I've got the Mycelic Slipspawn in the tank position because of its Taunt ability. A lot of people play it in the backline but I always play it in the front when I run 2 healers which is the case in this battle. I decided to put it into play in order to counter the Opportunity part of the ruleset, as the Earth Splinter's back line is really susceptible to enemy opportunity attackers to to the generally low health of the casters and the total lack of shields (unless you run Queen Mycelia).
The Mycelic Slipspawn is followed by the hero of this blogpost. I just have it in this spot as fail safe if the enemy manages to break through the frontline.
The 4th spot is reserved for my favorite healer in the game - the Goblin Psychic - you can actually read what I think about it in detail HERE 😜 Heal + Affliction at level 4 - enough said.. 😁
Last but surely not least is the Regal Peryton. I have put it here as a last resort, if my general strategy fails.
And now for a quick round by round analysis:
And so, we can see that even 1-mana monsters have their place in the line-ups of the armies battling across the lands of Splinterlands. One thing is absolutely certain though, if I were you, I would avoid the bogs at all cost for that is where our thorny Mycelic Morphoid lurks, and you just don't want to be at the receiving end of its blighted wrath. You can still include it in your own line-ups though.😁
GhostlyBG, over and out
Referral
You can check out some other stuff from my recent Splinterlands blogging venture: