Hello friends, a new week of challenges and everyone ready to give the best of their strategies in epic battles worthy of the best fighters of Splinterlands, the arena is ready and the teams are ready, the summoners summon their best elements and the battle for honor and glory begins.
Today after a couple of weeks I return to participate in the challenge of the battle in Splinterlands, one more rule that forces us to show our best strategy and our performances as dominators of this game, many are passionate about the fights and show the best of their teams to get the victory, may the best win.
What this week's rule does is that it removes the shield or armor protection from all the cards that have it, so the attacks will do damage directly to the monster's health, this rule also prevents monsters from receiving this protection from summoners or any monster that has the ability to provide it.
So either ranged attack or melee attack will affect the monster's health unless it can evade the attack with the flying ability or speed. This rule coupled with another rule that touched me in the battle, made my battle a little more difficult, logically on equal terms with my opponent, but my monsters ended up imposing their hierarchy and my strategy prevailed over that of my opponent.
As I decided to use magic equipment, the summoner ALRIC STORMBRINGER I think is my best choice as it adds +1 magic attack to the allied monsters.
For all of you who know me and have ever seen my battles, you know that I am a fan of magic, the water element and this summoner.
In the first position I decided to use CHAOS AGENT, as a filler to balance the mana, and thus combine it with the equipment I was going to use.
In the Second position use DJINN OSHANNUS for his attack, life, speed, and abilities which are Empty and Phase, Empty when a magic attack monster attacks this monster reduces a portion of his attack, Phase this ability makes one of my favorite parts of this monster allows rival monsters with magic attack to miss this monster.
Use PHANTOM OF THE ABYSS for its attack, life, speed and ability which is flying which allows you to dodge melee or ranged attacks from monsters that do not have the flying ability, and the other ability is dodge which allows you to evade melee or ranged attacks.
Use RULER OF THE SEAS because it has very good attack and acceptable speed and two very good abilities which are Explosion and Acceleration, Explosion Reduces a portion of life to the monster that is immediately behind the position of the monster that has been attacked, Acceleration adds +1 speed to all allied monsters.
And to finish this Michevous Mermaid with a good speed of course a good attack not a lot of life but it delivers.
https://splinterlands.com?p=battle&id=sl_898f25202fbef7d04c72d10e9f293151&ref=gerjer
Water is my favorite element in the whole game, I use it a lot whenever the rules allow me, mana consumption and it appears active for me to choose, in addition to this, most of the cards I use to be competitive are rentals, so whenever I can use water I already have a determined team that I previously rent to build my decks.
My strategy is simple, use the best I can have in my repertoire, or the best that my resources allow me to rent, and try to make the best combination in attack, speed and health according to the mana cost of the battle and the established rule, that's how I ended up winning this battle.
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