Hello to all game lovers!
A new week is starting and it's about to close the opportunity to share an entry for this new challenge, the battle rules challenge continues and like all the community I'm eager to participate in one more challenge, to jump into the arena and show my skills and abilities in the game.
The strategies do not vary much from season to season, although they do vary according to the set of rules of each battle, right now what I can highlight about this battle is that this is one of the few times, if not the only one in which I participate in a battle challenge winning with a Dragon summoner, also highlight the "discovery" on my part of a great card of the Rebellion edition, with which I had not come across.
Only units with even mana costs may be used.
This rule does not apply to summoners.
The set of rules that challenge us today is quite simple, and consists in that we must use only cards of even mana cost, what this rule does is that it limits us in terms of the cards we can use in battle, so, sometimes we must draw on cards that we often do not use much and leave aside some that we use constantly.
That is my analysis, in any case whatever the case we must bring to the arena the best of our team to ensure victory.
The summoner chosen for this battle was DELWYN DRAGONSCALE, I really like this summoner to increase the magic attack of my team as I am a fan of magic, also a Dragon summoner gives me the possibility to use a combination of two elements, in the case of this battle I used Dragon, water and neutral cards, a lot of magic attack and speed combined.
The first position went to CLOCKWORK AIDE and I basically chose this card for the ability to increase by +1 the speed of all allied monsters, to combine a deck with a lot of speed and redundant magic damage.
Whenever I can play with this element I use this combination, unless there is some rule or mana consumption that merits putting it in second position DJINN OSHANNUS will always be my tank.
Use DJINN OSHANNUS for his attack, life, speed, and abilities which are Empty and Phase, Empty when a magic attack monster attacks this monster reduces a portion of his attack, Phase this ability makes one of my favorite parts of this monster allows rival monsters with magic attack to miss this monster.
Here begins the innovation since in the third position I chose a Dragon card from the new Rebellion collection, a real monster which I call thanks to its wonderful stats +4 magic damage, +4 speed, +12 health, +5 shield and the abilities of flying and vacuum that reduces the magic damage received.
This unit is the first time I use it, however, I think sure adding it to my rental set, the only weakness I find in it is its high mana cost 16 points, otherwise it is a magnificent combat unit.
The fourth position went to a Dragon card, BLACK DRAGON and I chose it for its stats, mainly its magic damage attack and its flying and vampirism abilities.
In the last position the chosen one was a water element card, from the new Rebellion collection, CAPTAIN FELLBLADE a card with an extraordinary dual attack, this unit can cause ranged damage with its magic attack and melee damage, so it is very versatile when it comes to be chosen for a battle.
We can also mention its powerful speed of +4 speed points, in addition to its Snake ability.
https://splinterlands.com?p=battle&id=sl_1d4f54aa555a3eaa5f685e58b51f4ba6&ref=gerjer
This battle is something out of the ordinary for me, that is not what I'm used to use, usually just water and a lot of magic attack, this time it was the same recipe in terms of damage, only that I chose a varied team in terms of elements.
This was my presentation, always trying to choose and use the best I have at my disposal at the time of the battle. This time was no exception and I think very good result.
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