While the crypto investors are buying instant noodles, to our table was served a very tasty dish - Dope Raider. The game is about the drug dealers with its unique economy and variability, in which you can earn POA tokens (costs less than 7 cents at the time of writing). We really believe that this game can soon become a HYIP, in any case it is worth to play it (unlike Nachomen, about which the devastating article is yet to come).
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The latter was especially important in light of the fact that was originally created on the Ethereum network. However, already at the stage of the beta test, it was clear that the network will not cope with the load, and the game will not be very comfortable and extremely expensive. So the creators decided to move to the POA Network. I bought my first Narco on the main ethereum network back at the open test stage in the testnet. It was impossible to play in the main network, but there was a pre-sale of the Narcos. I spent 0.069 ether (at the time of purchase it was $31.74) Here is my transaction to buy the Narco.
After moving to the POA Network, the developers made a convenient transfer through the website and by two clicks, one of which is confirmation of the transaction in the Ethereum network for the transfer of DOPE tokens (the narcos are implemented through ERC-721 tokens). I would like to note and thank the support of the game, which can be found in Discord channel of Dope Raider. When first entering the website my narcos was not displayed. I immediately reported it and got assisted by community Manager L0rdSmeti#6735 and technical specialist Radamosch#1582 for what separate thanks to them! After half an hour (including time on transfer transaction) my Narco has been moved to the POA network and was ready to fight!
My main recommendation for selection of Narco is a specialty. Do not try to buy an universal Narco, he or she will most likely be very expensive and not optimal. A Narco should not be equally good in growing weed and in production of coke, it is sufficient to choose one or the other. Also, the fighter sharpened to attack does not actually need high defence, his goal is to take away the dope and immediately sell it on the streets.
After buying a Narco we can go straight to the game. At the entrance you need to choose a fighter, there is a possibility to change "personality", that is to customize your avatar (the sliders settings included) and choose a name, but it costs a solid 150 POA ($10.125), which is more expensive than the Narco itself. The process is quite fascinating and strongly distinguishes Dope Raider from competitors, where such a fine-tuning of appearance is out of the question.
I did not change the identity, in the end, it is more important to sell the hero than for his pumping.
Each character has his own "home" district, only here he can engage in the production of dope. Home region depends on the flag under which your Narco was born. All Russians fall into Novo Moskovo, where gasoline is cheap (Oh, really?) and you can buy cars. Other areas, except Central, also have their specialization and buy a car in Baltimore, for example, will not work, but you can buy weapons and ammunition their. To make it easy for players to navigate, there are corresponding labels on the map next to the areas.
In addition to the goods in the game there are consumable resources:
Now I had to sell the weed. I've checked the prices of dope in different districts and found two with the highest price. But to go to the highest price area i had to move twice, spending 2 gallons of gasoline. It is unlikely that this will be economically justified. I decided that gasoline does not happen much, it can not be stolen and it is the cheapest (as hinted by the canister icon near Nova Moskovo), and bought 6 gallons on the market, spending 12 POA ($0.83).
Then I went to VICE ISLAND. For the transfer I have paid another 2 POA ($0.14) in addition to gasoline consumption. Profits continue to melt... By the time I've arrived in the area, the cost of weed had dropped to 3.68 POA per ounce. Total I got 22.08 POA.
So, first I spent 2 POA to get to Jamaica, while spending 2 POA for gasoline. Then I have decided to buy seeds until they begin to fall out of the backpack. Its capacity was enough for 22 seeds, which cost me 44 POA. And again waiting and moving to the home region, where we can finally do the production. The cultivation Fee is fixed, so growing of 22 seeds costs as much as growing of 6 seeds, namely 8 POA. But there is a limit to the maximum amount that Narcos produces at a time. My Narco with grow skill of six can produce only 15 ounces, the more growing skill, the more can be grown at a time.
This time I decided to sell the goods in Baltimore, which initially i did not go. The game showed that there is still a very high price for a ounce of weed - 4.7 POA. I risked that in the process of waiting in Central Island i can be attacked by another player and with sweaty hands was waiting for the end of the pause to move. Costs: 24 POA for the road + 20 POA for seeds + 8 for cultivation. To go to zero I have to sell 15 ounces at the rate of 3.47 POA. But by the time I have got to Baltimore the price in the area fell to 3.07 POA. Well, I decided to try my luck again and go to the nearby Cartagena famous for its chemicals where the game showed the price of 4.38 POA for ounce. The game seemed to be mocking! When i have reached the area the price fell to 3.05 POA, and in the district from which I just left it grew.
Ultimately, a reasonable price of 3.87 POA per ounce the game showed in my area. I was driving around like a fool! And when i was on the place I found out, that sell dope in home district is forbidden!. That, of course, strange. Such a sacred Narco, does not poison the people of his district. Should i read the manual first, rather than crawl play and pay for every wrong action? You should definitely read manual before play. Well, I decided to throw the whole idea of moving, and sold dope in the same place where I bought the seeds at the worst exchange rate: 2.43 POA per ounce. I suffered losses and my dreams of making a quick buck on the game crashed against an iceberg, most of which was still hidden from me.
Okay, game, I hear you. But I do not want to delve into the wilds of pricing and the study of transactions that preceded such a sharp drop in prices. Now I understand, the game is on a large and either someone is arbitrating the market, or the game deceives me (in reality, i was a fool).
Waiting for a response from Discord admins on the situation I've decided to change tactics and buy another Narco. Someone was selling quite a good Narco for just 98 POA - 5 times more expensive than cheapest one. Narko had high processing skill and lived in the district, where chemicals are sold! I'm excited!
It would seem that things went better. I spent 48 POE and was able to obtain 54 POA, but the Officer Lardass picked me up at the border. Damn it! -12 POA.
I like the economy of Dope Raider, it's thoughtful. The creators take only 2% of all costs incurred by a player. Most of the game's revenue goes to the balance of the districts. It is used to buy dope from players. The only costs that do not go to the common pot, is the purchase of Narcos. Accordingly, the money either goes to the owner of a Narco, or to the Creator of the game (if it is generation zero, which is issued every 30 minutes, there can be no more than 5000 narcos of generation zero).
Sharp price jumps were not caused by arbitrage, but by algorithm of price calculation in the area. Here is the team's answer to the question about pricing:
It turned out that I dropped the price when I came with dope to a district, and the more dope I brought, the more the price fell. Actually, it's logical, the game is trying to guess the fair price, as if all Narcos in the district at the same time sold all their dope.
Yes, of course, the POA network is not as popular as Ethereum. Its mempool is empty. No one sends transactions in FOMO3D or to vote on FCOIN. There are few nodes, but all tested. You can even see a photo of the person who validated your block. Here, for example, the founder of POA - Igor Barinov. Transactions in the POA Network are confirmed so quickly that the need to verify their actions on the blockchain does not prevent playing.
It is necessary to highlight the skills of the game developers. Dope Raider works almost perfectly. The interface is simple, fast, convenient and responds to changes in the network. Yes, sometimes there are freezes of the interface, some of the buttons responsible for creating a transaction may not work, when entering the game, the Nifty Wallet plugin does not always connects, but all these problems are solved by pressing a button again or updating the page.
Dope Raider is damn good to play! What cannot be said about other decentralized games that are now on the market. The main problem of which, of course, is the choice of platform (although there are many cases and just lazy developers, Hello Phantasma team). The Ethereum network is too expensive, too slow. Stay Dope Raider in it and talk seriously about some profits in this game would be funny, all the margin would by eaten by commission.
Who knows, maybe the new games that were intended for the Ethereum network will also decide to launch the project on the POA network. In any case, I would advise them to do so, because so far the only advantage of Ethereum is a much wider audience, but what's the use if the game is still almost impossible to play...
Even now, in a sluggish market, with very little marketing, Dope Raider is played. As in the game channel about 100 people. If you think this is not enough, then, for example, in Nachomen channel there are no even 20 people, despite the fact that Phantasm had a mad HYIP and IAN Balina in addition. This is how Nachomen boils me, I hope, soon you will understand why.
There is a fly in the ointment: earning on Dope Raider seriously unlikely to succeed. Even if you immediately know what to do, still to reach the payback you will have to pump the character and spend money to buy items that will allow you to spend a little less on the production of one ounce, a little less likely to be busted by officer Larnas, reflect more attacks from other players. The situation will change dramatically if Dope Raider suddenly sharply gain popularity, which has all the prerequisites, but who knows...
Gameplay: 5
Usability: 5
ROI: 3
Final grade: MIRACLE