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Heroes of the Storm Patch Notes – April 11, 2018

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Our most recent Heroes of the Storm patch is now live containing a number of balance changes and bug fixes.


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Heroes

Assassin Multiclass Specialist Support Warrior
Falstad Varian Medivh Kharazim Chen
Fenix Sylvanas Malfurion Dehaka
Hanzo Leoric
Li-Ming Tyrael
Nova Zarya
Tracer

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Assassin

Falstad

Talents

  • Level 1
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Gathering Storm (Q)</strong></span>
    
        <ul>
            <li><span style="font-size:14px;">Added functionality:</span>
    
            <ul>
                <li><span style="font-size:14px;">Every Hero Hammerang hits also returns 10 Mana.</span></li>
            </ul>
            </li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Wingman (Active)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Added functionality:</span>
            <ul>
                <li><span style="font-size:14px;">Reduces Lightning Rod’s cooldown by 3 seconds</span></li>
            </ul>
            </li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 4</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Updraft (E)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Added functionality:</span>
            <ul>
                <li><span style="font-size:14px;">Removes the duration of Shields granted by Barrel Roll.</span></li>
            </ul>
            </li>
        </ul>
        </li>
    </ul>
    </li>
    

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Fenix

Stats

  • Basic Attack damage reduced from 96 to 86.

Abilities

  • Plasma Cutter (Q)
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Damage reduced from 145 to 135.</span></li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Planet Cracker (R)</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Damage increased from 105 to 108.</span></li>
    </ul>
    </li>
    

Talents

  • Level 1
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Advanced Targeting (Q)</strong></span>
    
        <ul>
            <li><span style="font-size:14px;">Damage bonus reduced from 0.75 to 0.5.</span></li>
            <li><span style="font-size:14px;">Maximum bonus damage reduced from 75 to 60.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Arsenal Synergy (W)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Damage bonus increased from 100% to 175%</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 4</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Emergency Protocol (Trait)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Movement Speed bonus reduced from 30% to 25%.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 7</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Combat Advantage (Q)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Damage bonus against Slowed targets reduced from 50% to 40%.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 13</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Auxiliary Shields (Trait)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Shield regeneration reduced from 20% to 15% of Basic Attack damage dealt.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Dampening Field (Trait)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Spell Armor increased from 15 to 20.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Rapid Recharge (Trait)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Shield recharge increased from 20% to 40% of healing received.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 20</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Singularity Charge (W)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Repeater Cannon bonus Attack Speed increased from 50% to 100%.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Unconquered Spirit (Passive)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Shield amount increased from 600 to 800.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    
Developer Comment: Fenix has proven himself quite powerful, mainly due to his capability for consistent damage output. While we’re happy with how he plays, we’re making a few changes to bring his damage in line and address Talent imbalances.

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Hanzo

Abilities

  • Natural Agility (Trait)
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Cooldown increased from 20 to 25 seconds.</span></li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Dragon Strike (R)</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Damage increased from 64 to 70.</span></li>
    </ul>
    </li>
    

Talents

  • Level 4
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Serrated Arrows (W)</strong></span>
    
        <ul>
            <li><span style="font-size:14px;">Bonus damage granted versus Minions, Mercenaries, and Monsters reduced from 150% to 100%.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    

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Li-Ming

Talents

  • Level 1
    <ul style="list-style-type:circle;">
        <li><strong><span style="font-size:14px;">Aether Walker (E)</span></strong>
    
        <ul>
            <li><span style="font-size:14px;">Reduced the time required after taking damage from 5 to 4 seconds.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 4</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><strong><span style="font-size:14px;">Dominance (Trait)</span></strong>
        <ul>
            <li><span style="font-size:14px;">Adjusted functionality:</span>
            <ul>
                <li><span style="font-size:14px;">Takedowns now restore 30% of missing Health.</span></li>
            </ul>
            </li>
        </ul>
        </li>
    </ul>
    </li>
    

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Nova

Talents

  • Level 7
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Perfect Shot (Q)</strong></span>
    
        <ul>
            <li><span style="font-size:14px;">Added functionality:</span>
    
            <ul>
                <li><span style="font-size:14px;">Each Hero hit also grants an additional Precision Sniper stack.</span></li>
            </ul>
            </li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 13</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Ionic Force Field (Trait)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Armor duration increased from 2 to 3 seconds.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Double Tap (W)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Added functionality:</span>
            <ul>
                <li><span style="font-size:14px;">Also increases Pinning Shot’s cooldown by 2 seconds.</span></li>
            </ul>
            </li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 16</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Lethal Decoy (E)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Holo Decoy damage bonus reduced from 35% to 30%.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Crippling Shot (W)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Armor negation reduced from 25 to 20.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Explosive Round (Q)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Area of effect damage increased from 50% to 70%.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    

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Tracer

Stats

  • Health reduced from 1350 to 1280.
  • Health Regeneration reduced from 5.625 to 5.332.
  • Basic Attack damage reduced from 29 to 28.

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Multiclass

Varian

Stats

  • Health increased from 1850 to 1924.
  • Health Regeneration increased from 3.8554 to 4.0078.

Abilities

  • Taunt (R)
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Bonus Health and Health Regeneration reduced from 30% to 25%.</span></li>
    </ul>
    </li>
    

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Specialist

Medivh

Talents

  • Level 7
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Force of Magic (W)</strong></span>
    
        <ul>
            <li><span style="font-size:14px;">Bonus Spell Power increased from 20% to 25%.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Arcane Explosion (W)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Base damage reduced from 90 to 80.</span></li>
            <li><span style="font-size:14px;">Maximum additional damage reduced from 350 to 315.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 13</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Circle of Protection (W)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Now also increases Force of Will’s cooldown by 2 seconds.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Reabsorption (W)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Heal amount increased from 60% to 70%.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    

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Sylvanas

Stats

  • Basic Attack damage increased from 85 to 90.

Abilities

  • Black Arrows (Trait)
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Abilities no longer disable Structures.</span></li>
    </ul>
    </li>
    
Developer Comment: As part of our ongoing quest to increase counter-play and curb frustration when playing against certain Heroes, we’re changing Sylvanas’ Black Arrows trait so that her Abilities no longer disable Structures. This effect is incredibly powerful and, in the past, has limited how Battlegrounds can be designed and played. We realize that turning off enemy Structures is an important part of Sylvanas’ identity, so rather than removing this functionality completely, we’re addressing it in such a way that she now has to put herself in danger to get maximum value. This should allow more counter-play for opponents when Sylvanas is pushing, and enable us to improve her teamfight capabilities, which we’re doing initially via a small Basic Attack damage buff. We’ll be keeping an eye on her performance, and are ready to make further tuning changes as needed.

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Support

Kharazim

Stats

  • Health increased from 1949 to 2027.
  • Health Regeneration increased from 4.0585 to 4.2226.

Talents

  • Level 1
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Transcendence (Trait)</span>
    
        <ul>
            <li><span style="font-size:14px;">Healing increased from 98 to 104.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    

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Malfurion

Abilities

  • Regrowth
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Heal amount reduced from 400 to 380.</span></li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Moonfire</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Heal amount reduced from 140 to 135.</span></li>
    </ul>
    </li>
    

Talents

  • Level 4
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Strangling Vines (E)</strong></span>
    
        <ul>
            <li><span style="font-size:14px;">Heal reduction duration increased from 2 to 3 seconds.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    

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Warrior

Chen

Talents

  • Level 1
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Accumulating Flame (Q)</strong></span>
    
        <ul>
            <li><span style="font-size:14px;">Adjusted quest reward functionality:</span>
    
            <ul>
                <li><span style="font-size:14px;">Gain 15 Armor per Hero ignited with Breath of Fire. This lasts 3 seconds.</span></li>
            </ul>
            </li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Freshest Ingredients (Trait)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Health Regeneration granted by gathering Regeneration Globes no longer caps at 30.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 4</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Keg Toss (W)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Bonus damage per Hero hit increased from 3 to 4.</span></li>
            <li><span style="font-size:14px;">Bonus damage maximum increased from 60 to 80.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 7</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Purifying Brew (Trait)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Added functionality:</span>
            <ul>
                <li><span style="font-size:14px;">Spell Armor persists as long as Chen has Fortifying Brew Shields.</span></li>
            </ul>
            </li>
        </ul>
        </li>
    </ul>
    </li>
    

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Dehaka

Abilities

  • Adaptation (R)
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Cooldown reduced from 90 to 80 seconds.</span></li>
    </ul>
    </li>
    

Talents

  • Level 1
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Enduring Swarm (W)</strong></span>
    
        <ul>
            <li><span style="font-size:14px;">Spell Armor increased from 40 to 50.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 4</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Lurker Strain (E)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Slow duration increased from 2 to 3 seconds.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Hero Stalker (Trait)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Added functionality</span>
            <ul>
                <li><span style="font-size:14px;">Enemy Heroes hit by Dark Swarm grant 1 Essence.</span></li>
            </ul>
            </li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 13</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Ferocious Stalker (W)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Bonus damage increased from 40% to 50%.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    

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Leoric

Stats

  • Basic Attack damage increased from 105 to 109.

Abilities

  • Drain Hope (W)
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Cooldown reduced from 11 to 10 seconds.</span></li>
    </ul>
    </li>
    

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Tyrael

Talents

  • Level 1
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Ardent Restoration (Passive)</strong></span>
    
        <ul>
            <li><span style="font-size:14px;">Healing increased from 13.75 to 15 per stack.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 4</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Stalwart Angel (Q)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Armor increased from 20 to 25.</span></li>
            <li><span style="font-size:14px;">Armor duration reduced from 3 to 2 seconds.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 7</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Purge Evil (E)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Basic Attack damage bonus increased from 35% to 45%.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Level 16</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;"><strong>Burning Halo (Q)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Damage increased from 15 to 18.</span></li>
            <li><span style="font-size:14px;">Bonus damage after teleporting increased from 100% to 150%.</span></li>
            <li><span style="font-size:14px;">Bonus damage duration reduced from 3 to 2 seconds.</span></li>
        </ul>
        </li>
        <li><span style="font-size:14px;"><strong>Smite the Wicked (E)</strong></span>
        <ul>
            <li><span style="font-size:14px;">Cooldown recharge rate increased from 100% to 125%.</span></li>
            <li><span style="font-size:14px;">Cooldown recharge rate duration after teleporting reduced from 3 to 2 seconds.</span></li>
        </ul>
        </li>
    </ul>
    </li>
    
Developer Comment: We’re making adjustments focused on the viability of some of Tyrael’s Talents. In particular, Sword of Justice was not picked very often, and was underperforming. We’re addressing this by taking a few Talents (Stalwart Angel, Burning Halo, and Smite the Wicked) and increasing their synergy with Sword of Justice by increasing the bonuses that Tyrael receives while El’druin is out, but reducing the bonuses for teleporting. This should enhance Sword of Justice’s playstyle, by allowing players to teleport into a fight, but still having an active El’druin’s.

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Zarya

Stats

  • Health increased from 2225 to 2292.
  • Health Regeneration increased from 4.6406 to 4.7750.

Abilities

  • Particle Grenade (Q)
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Damage increased from 71 to 75.</span></li>
    </ul>
    </li>
    <li><span style="font-size:14px;"><span style="color: rgb(0, 153, 255);"><strong>Graviton Surge (R)</strong></span></span>
    <ul style="list-style-type:circle;">
        <li><span style="font-size:14px;">Cooldown reduced from 80 to 60 seconds.</span></li>
    </ul>
    </li>
    

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Bug Fixes

General

  • Fixed a pair of issues that could cause the game client to crash.

Art

  • Johanna: Learning Holy Renewal and casting Shield Glare while using one of Johanna’s Enforcer Skins no longer causes placeholder art to appear at her feet.

Heroes, Abilities, and Talents

  • Ana: After learning Grenade Calibration, Biotic Grenade’s floating combat text now displays the correct amount of Healing received with each tick.
  • Auriel: Bestow Hope’s buff and visual effects will no longer be removed if the target enters a Stasis effect, like Zagara’s Devouring Maw.
  • Cassia: After learning Martial Law, Basic Attacks now correctly apply bonus damage against Slowed Heroes.
  • Fenix: Fixed an issue that could prevent the Rapid Recharge Talent from providing its Shield recharge effect when Healed.
  • Fenix: Plasma Cutter is now correctly interrupted by Stasis effects, like Stitches’ Gorge and Anub’arak’s Cocoon.
  • Fenix: Casting Plasma Cutter on an Invulnerable target no longer grants quest progress for the Advanced Targeting Talent.
  • Fenix: After learning Singularity Charge, the Talent description that is appended to the Weapon Mode Ability tooltip now states the correct amount of bonus range provided to Phase Bomb Basic Attacks.
  • Greymane: The Wizened Duelist Talent’s Basic Attack counter no longer continues to update after achieving maximum quest progress.
  • Leoric: Fixed an issue preventing Leoric from casting Hearthstone while in Undying form.
  • Malthael: After learning Black Harvest, quest progress indicators now correctly appear every second while a target is affected by Reaper’s Mark.
  • Medivh: Fixed an issue in which Medivh could create four Portals at once after learning Portal Mastery.
  • Medivh: Is no longer dismounted after casting Arcane Brilliance.
  • Probius: Disruption Pulse no longer gains bonus damage from the Particle Accelerator Talent when it passes through non-targetable units, like Gazlowe’s Scrap.
  • Varian: Learning Colossus Smash no longer reduces Varian’s Health Regeneration by more than the intended 10%.
  • Zeratul: Casting Void Prison on Blaze’s Bunker while players are inside no longer halts their Ability cooldowns indefinitely after Void Prison expires.

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