Author of this content has low reputation.

Patch 8.2 notes

Words
3121
Reading
14 min
Listen
Play
9y

Back to top

Patch Highlights

                <iframe width="640" height="360" src="https://www.youtube.com/embed/EG2Kk4ydra4?rel=0&amp;showinfo=0" frameborder="0" allowfullscreen=""></iframe>
               
            
        
    




<header class="header-primary"><h2 id="patch-champions">Champions</h2>
</header>
    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/ekko/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Ekko.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-ekko"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/ekko/">Ekko</a></h3>
            <p class="summary">Bonus Attack Speed at Level 1 added.</p>
            <blockquote class="blockquote context">
                Ekko's pretty close to being able to jungle effectively, and this small bump should help him get back on that path without pushing his solo laning out of line.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title">Base stats</h4>
            
                <span class="attribute">BONUS ATTACK SPEED AT LEVEL 1</span> <span class="attribute-before">0%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">10%</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/evelynn/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Evelynn.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-evelynn"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/evelynn/">Evelynn</a></h3>
            <p class="summary">E damage decreased.</p>
            <blockquote class="blockquote context">
                Evelynn's burst is too damn high.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/EvelynnE.png&amp;resize=32:" />E - Whiplash</h4>
            
                <span class="attribute">UNEMPOWERED DAMAGE</span> <span class="attribute-before">4% target's maximum health ( 2.5% per 100 ability power)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">3% target's maximum health ( 1.5% per 100 ability power)</span>
            
            
                <span class="attribute">EMPOWERED</span> <span class="attribute-before">6% target's maximum health ( 3.5% per 100 ability power)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">4% target's maximum health ( 2.5% per 100 ability power)</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/ezreal/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Ezreal.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-ezreal"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/ezreal/">Ezreal</a></h3>
            <p class="summary">Q damage decreased at early ranks.</p>
            <blockquote class="blockquote context">
                Kleptomancy has dramatically shifted Ezreal's power curve, making it far easier for him to get his core of Sheen/Tear of the Goddess earlier. As a result, Ezreal's power spikes (especially Trinity Force/Muramana) show up earlier and control the game for longer. It doesn't really make sense for him to have a safe lane phase (even bullying some laners) while also having best-in-class midgame power, so we're tuning down his early game strength.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/EzrealMysticShot.png&amp;resize=32:" />Q - Mystic Shot</h4>
            
                <span class="attribute">BASE DAMAGE</span> <span class="attribute-before">35/55/75/95/115</span> <span class="change-indicator">⇒</span> <span class="attribute-after">15/40/65/90/115</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/jinx/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Jinx.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-jinx"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/jinx/">Jinx</a></h3>
            <p class="summary">Base attack damage decreased at early levels. Passive no longer stacks, but uncaps attack speed while Jinx is Excited. Minigun's attack speed no longer scales with level but scales harder with rank.</p>
            <blockquote class="blockquote context">
                We want to accentuate Jinx's wildcard nature by toning down her early game safety but ramping up her ability to snowball. That means upping her ability to take towers or win duels when she picks up early kills, and giving her a unique teamfight high when she gets rolling <strong>within</strong> a teamfight.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title">Base stats</h4>
            
                <span class="attribute">BASE ATTACK DAMAGE</span> <span class="attribute-before">66</span> <span class="change-indicator">⇒</span> <span class="attribute-after">61</span>
            
            
                <span class="attribute">ATTACK DAMAGE GROWTH STAT</span> <span class="attribute-before">2.41</span> <span class="change-indicator">⇒</span> <span class="attribute-after">2.7</span>

4000

            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/passive/Jinx_Passive.png&amp;resize=32:" />Passive - Get Excited!</h4>
            
                <span class="attribute"><span class="updated">updated</span>TOO EXCITED</span> <span class="attribute-after">Get Excited's attack speed no longer stacks</span>
            
            
                <span class="attribute"><span class="new">new</span>OVER 9000</span> <span class="attribute-after">Jinx's attack speed can exceed the cap while she is Excited</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/JinxQ.png&amp;resize=32:" />Q - Switcheroo!</h4>
            
                <span class="attribute"><span class="updated">updated</span>MINIGUN ATTACK SPEED</span> <span class="attribute-before">30/40/50/60/70%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">30/55/80/105/130%</span>
            
            
                <span class="attribute"><span class="removed">removed</span>JINXED</span> <span class="attribute-removed">Minigun no longer gains attack speed based on Jinx's level</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/khazix/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Khazix.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-khazix"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/khazix/">Kha'Zix</a></h3>
            <p class="summary">Passive scaling decreased. Q scaling increased.</p>
            <blockquote class="blockquote context">
                Kha'Zix is supposed to shine when he can isolate a target and chain his abilities on them. At the moment, the damage on his passive is a bit too high, allowing him to win nonisolated fights he probably shouldn't. As a result, we're shifting some power out of his passive and into his Q.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/passive/Khazix_P.png&amp;resize=32:" />Passive - Unseen Threat</h4>
            
                <span class="attribute">RATIO</span> <span class="attribute-before">0.4 bonus attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.2 bonus attack damage</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/KhazixQ.png&amp;resize=32:" />Q - Taste Their Fear</h4>
            
                <span class="attribute">RATIO</span> <span class="attribute-before">1.1 bonus attack damage</span> <span class="change-indicator">⇒</span> <span class="attribute-after">1.2 bonus attack damage</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/malzahar/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Malzahar.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-malzahar"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/malzahar/">Malzahar</a></h3>
            <p class="summary">Q scaling decreased. R cooldown increased.</p>
            <blockquote class="blockquote context">
                Malzahar's burst combo is a bit too consistent so we're lessening its frequency and overall damage.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/MalzaharQ.png&amp;resize=32:" />Q - Call of the Void</h4>
            
                <span class="attribute">RATIO</span> <span class="attribute-before">0.8 ability power</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.65 ability power</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/MalzaharR.png&amp;resize=32:" />R - Nether Grasp</h4>
            
                <span class="attribute">COOLDOWN</span> <span class="attribute-before">120/100/80 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">140/110/80 seconds</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/nunu/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Nunu.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-nunu"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/nunu/">Nunu</a></h3>
            <p class="summary">Nunu now additionally does bonus magic damage on basic attacks. W now also increases ability power on both targets.</p>
            <blockquote class="blockquote context">
                Nunu just isn't very good right now.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/Consume.png&amp;resize=32:" />Q - Consume</h4>
            
                <span class="attribute"><span class="new">new</span>THESE HANDS</span> <span class="attribute-after">Well Fed now additionally grants 3/5/7/9/11 ( 5 per 100 ability power) magic damage on basic attacks</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/BloodBoil.png&amp;resize=32:" />W - Blood Boil</h4>
            
                <span class="attribute"><span class="new">new</span>MAGIC FINGERS</span> <span class="attribute-after">Now additionally increases ability power by 40% (max increase: 40/60/80/100/120) on both targets.</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/ornn/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Ornn.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-ornn"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/ornn/">Ornn</a></h3>
            <p class="summary">Ornn is no longer unstoppable during W. R cooldown increased.</p>
            <blockquote class="blockquote context">
                The usual counterplay to champions who stand still (or in Ornn's case, move slowly) while they churn out sustained damage is to displace them. Being unstoppable during <strong>W - Bellow's Breath</strong> just doesn't leave players with much gameplay against him. His ultimate cooldown also isn't leaving enemy teams with good windows to be aggressive, so we're tuning it up.
            </blockquote>
            <h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.24.1/img/spell/OrnnW.png&amp;resize=32:" />W - Bellows Breath</h4>
            
                <span class="attribute"><span class="removed">removed</span>UNSTOPPABLE</span> <span class="attribute-removed">Ornn is no longer Unstoppable during this ability</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/OrnnR.png&amp;resize=32:" />R - Call of the Forge God</h4>
            
                <span class="attribute">COOLDOWN</span> <span class="attribute-before">130/100/70 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">140/120/100 seconds</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/pantheon/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Pantheon.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-pantheon"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/pantheon/">Pantheon</a></h3>
            <blockquote class="blockquote context">
                We're changing the way targeted spells draw minion aggro, which has pretty significant implications for how Pantheon's passive functions.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/PantheonW.png&amp;resize=32:" />W - Aegis of Zeonia</h4>
            
                <span class="attribute">MINION AGGRO OP</span> <span class="attribute-after">No longer blocks or is consumed by siege minion attacks</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/sona/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Sona.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-sona"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/sona/">Sona</a></h3>
            <p class="summary">Q mana cost decreased.</p>
            <blockquote class="blockquote context">
                Our nerfs to Sona in response to the Runes overhaul went a little too far so we're restoring some power to her ability to poke in lane.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/SonaQ.png&amp;resize=32:" />Q - Hymn of Valor</h4>
            
                <span class="attribute">COST</span> <span class="attribute-before">60/65/70/75/80 mana</span> <span class="change-indicator">⇒</span> <span class="attribute-after">50/55/60/65/70 mana</span>
            
        
    


    
        
            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/vayne/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/champion/Vayne.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-vayne"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/champions/vayne/">Vayne</a></h3>
            <p class="summary">Attack speed per level decreased. R bonus attack damage decreased.</p>
            <blockquote class="blockquote context">
                Vayne is just too strong right now. Fleet Footwork is giving her an easier path to the late game, and when she gets there, she's just rolling in stats. Rather than hit her laning phase (and put most of the pressure on her opposing bot laner), we're reducing her power in the late game.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title">Base stats</h4>
            
                <span class="attribute">ATTACK SPEED GROWTH</span> <span class="attribute-before">4%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">3.3%</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/spell/VayneInquisition.png&amp;resize=32:" />R - Final Hour</h4>
            
                <span class="attribute">BONUS AD</span> <span class="attribute-before">30/50/70</span> <span class="change-indicator">⇒</span> <span class="attribute-after">20/30/40</span>
            
        
    


    
        
            <h3 class="change-title" id="patch-miss-fortune-skin-splash-updates">Miss Fortune Skin Splash Updates</h3>
            <blockquote class="blockquote context">
                Miss Fortune's oldest skins have received new splash art!
            </blockquote>
            
                
                    <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_Cowgirl_Splash_Final.jpg" title="Cowgirl Miss Fortune"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_Cowgirl_Splash_Final.jpg" /></a></span>
                    <h4 class="skin-title">Cowgirl Miss Fortune</h4>
                
                
                    <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_Waterloo_Splash_Final.jpg" title="Waterloo Miss Fortune"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_Waterloo_Splash_Final.jpg" /></a></span>
                    <h4 class="skin-title">Waterloo Miss Fortune</h4>
                
                
                    <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_SecretAgent_Splash_Final.jpg" title="Secret Agent Miss Fortune"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_SecretAgent_Splash_Final.jpg" /></a></span>
                    <h4 class="skin-title">Secret Agent Miss Fortune</h4>
                
                
                    <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_CandyCane_Splash_Final.jpg" title="Candy Cane Miss Fortune"><img src="https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_CandyCane_Splash_Final.jpg" /></a></span>
                    <h4 class="skin-title">Candy Cane Miss Fortune</h4>
                
                
                    <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_RoadWarrior_Splash_Final.jpg" title="Road Warrior Miss Fortune"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_RoadWarrior_Splash_Final.jpg" /></a></span>
                    <h4 class="skin-title">Road Warrior Miss Fortune</h4>
                
                
                    <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_Mafia_Splash_Final.jpg" title="Mafia Miss Fortune"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/MissFortune_Mafia_Splash_Final.jpg" /></a></span>
                    <h4 class="skin-title">Mafia Miss Fortune</h4>
                
            
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-items">Items</h2>
</header><h2 id="patch-top"></h2>
<di

4000
v class="content-border">

            <a class="reference-link" rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/items/"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/item/1402.png&amp;resize=64:" /></a>
            <h3 class="change-title" id="patch-Enchantment:-Runic-Echoes"><a rel="nofollow" href="http://gameinfo.euw.leagueoflegends.com/en/game-info/items/">Enchantment: Runic Echoes</a></h3>
            <p class="summary">Proc mana restore increased.</p>
            <blockquote class="blockquote context">
                Most mage junglers struggle with mana—form-swappers are the main exception—so we're looking into giving those weaker mage junglers more consistency.
            </blockquote>
            
                <span class="attribute">MISSING MANA RESTORE</span> <span class="attribute-before">15%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">25%</span>
            
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-support-items">Support Items</h2>
</header>
    
        
            <p class="summary">Supports spend a ton of gold—and slot space—on two items that exist largely for their role. We're merging those items together to give supports more autonomy in their itemization.</p>
        
    


    
        
            <h3 class="change-title" id="patch-removed-items">Removed Items</h3>
            <p class="summary">Removed Sightstone. Removed tier 3 support items.</p>
            <hr class="divider" /><h4 class="change-detail-title">List of Removed Items</h4>
            <ul><li>Sightstone</li>
                <li>Ruby Sightstone</li>
                <li>Frost Queen's Claim</li>
                <li>Talisman of Ascension</li>
                <li>Face of the Mountain</li>
            </ul>
    


    
        
            <h3 class="change-title" id="patch-updated-items-and-quests">Updated Items and Quests</h3>
            <hr class="divider" /><h4 class="change-detail-title">Quests</h4>
            
                <span class="attribute"><span class="updated">updated</span>WARD ITEM</span> <span class="attribute-after">Completing a support item quest now grants Sightstone active, rather than the old quest rewards</span>
            
            
                <span class="attribute"><span class="new">new</span>GO TO BASE</span> <span class="attribute-after">Quest completion will only grant one ward charge until returning to the fountain</span>
            
            
                <span class="attribute"><span class="updated">updated</span>LESS QUEST</span> <span class="attribute-after">Quests now complete at 500 gold earned, not 750</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/item/3098.png&amp;resize=64:" />Frostfang</h4>
            
                <span class="attribute"><span class="new">new</span>THE NEW MODEL</span> <span class="attribute-after">Upon quest completion, item will upgrade into Eye of Frost, which can hold up to three ward charges</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/item/3096.png&amp;resize=64:" />Nomad's Medallion</h4>
            
                <span class="attribute"><span class="new">new</span>THE NEW MODEL</span> <span class="attribute-after">Upon quest completion, item will upgrade into Nomad's Eye, which can hold up to three ward charges</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/item/3097.png&amp;resize=64:" />Targon's Brace</h4>
            
                <span class="attribute"><span class="new">new</span>THE NEW MODEL</span> <span class="attribute-after">Upon quest completion, item will upgrade into Celestial Eye, which can hold up to three ward charges</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/remnantofwatchers.jpg&amp;resize=64:" />Remnant of the Watchers</h4>
                
                    <span class="attribute">OLD NAME</span> <span class="attribute-after">Eye of the Watchers</span>
                
                
                    <span class="attribute">BUILD PATH</span> <span class="attribute-before">Sightstone   Frostfang   550 gold</span> <span class="change-indicator">⇒</span> <span class="attribute-after">Frostfang (or Eye of Frost)   Ruby Crystal   550 gold</span>
                
                
                    <span class="attribute">ALL STATS</span> <span class="attribute-after">Unchanged from old Eye of the Watchers</span>
                
                
                    <span class="attribute"><span class="new">new</span>THE NEW MODEL</span> <span class="attribute-after">Upon quest completion, item will upgrade into Eye of the Watchers and gain the Sightstone active</span>
                
                <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/remnantofascencion.jpg&amp;resize=64:" />Remnant of the Ascended</h4>
                
                    <span class="attribute">OLD NAME</span> <span class="attribute-after">Eye of the Oasis</span>
                
                
                    <span class="attribute">BUILD PATH</span> <span class="attribute-before">Sightstone   Nomad's Medallion   550 gold</span> <span class="change-indicator">⇒</span> <span class="attribute-after">Nomad's Medallion (or Nomad's Eye)   Ruby Crystal   550 gold</span>
                
                
                    <span class="attribute">ALL STATS</span> <span class="attribute-after">Unchanged from old Eye of the Oasis</span>
                
                
                    <span class="attribute"><span class="new">new</span>THE NEW MODEL</span> <span class="attribute-after">Upon quest completion, item will upgrade into Eye of Ascension and gain the Sightstone active</span>
                
                <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/remnantofaspect.jpg&amp;resize=64:" />Remnant of the Aspect</h4>
            
                <span class="attribute">OLD NAME</span> <span class="attribute-after">Eye of the Equinox</span>
            
            
                <span class="attribute">BUILD PATH</span> <span class="attribute-before">Sightstone   Targon's Brace   550 gold</span> <span class="change-indicator">⇒</span> <span class="attribute-after">Targon's Brace (or Celestial Eye)   Ruby Crystal   550 gold</span>
            
            
                <span class="attribute">ALL STATS</span> <span class="attribute-after">Unchanged from old Eye of the Equinox</span>
            
            
                <span class="attribute"><span class="new">new</span>THE NEW MODEL</span> <span class="attribute-after">Upon quest completion, item will upgrade into Eye of the Aspect</span>
            
        
    


    
        
            <h3 class="change-title" id="patch-line-balance">Line Balance</h3>
            <p class="summary">Spellthief's Edge lockout on minion/monster kill increased. Relic shield healing decreased when proc'd by ranged champion.</p>
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/item/3303.png&amp;resize=32:" />Spellthief's Edge Line</h4>
            
                <span class="attribute"><span class="updated">updated</span>NOT A JUNGLE ITEM</span> <span class="attribute-after">Spellthief's Edge line's recharge penalty now also applies on non-epic monster kill</span>
            
            
                <span class="attribute">LOCKOUT ON MINION/MONSTER KILL</span> <span class="attribute-before">8 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">12 seconds</span>
            
            <hr class="divider" /><h4 class="change-detail-title ability-title"><img src="https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/8.1.1/img/item/3302.png&amp;resize=32:" />Relic Shield Line</h4>
            
                <span class="attribute"><span class="updated">updated</span>SPOILS OF WAR</span> <span class="attribute-after">Proc healing is reduced by 50% if the item's owner is ranged</span>
            
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-twisted-treeline">Twisted Treeline</h2>
</header>
    
        
            <p class="summary">The old support items (without wards) will remain on Twisted Treeline.</p>
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-runes">Runes</h2>
</header>
    
        
            <h3 class="change-title" id="patch-rune-features-and-bugfixes">Rune Features &amp; Bugfixes</h3>
            
                <span class="attribute"><span class="new">new</span>AND STAY OUT</span> <span class="attribute-after">Using the "hide preset" option on the Inventory page will now also hide your preset pages in champ select</span>
            
            
                <span class="attribute"><span class="new">new</span>REORDER</span> <span class="attribute-after">You can now drag and drop your rune pages to rearrange them in both the Inventory and Dropdown</span>
            
            
                <span class="attribute"><span class="new">new</span>PAY ATTENTION</span> <span class="attribute-after">Champions who take the Aftershock keystone but lack the hard crowd control to activate it will have their keystone swapped to Grasp of the Undying</span>
            
        
    


    
        
            <h3 class="change-title" id="patch-resolve">Resolve</h3><br />
                <header>
                    Keystone
                </header><section><h4 class="change-detail-title ability-title">Aftershock</h4>
                    <p class="summary">Base damage decreased. Damage health scaling decreased but now scales with bonus attack damage and ability power. Flat resistances increased but no longer amplifies resistances by a percentage.</p>
                    <blockquote class="blockquote context">
                        Aftershock's base damage is a bit too high, and it's letting champions like Alistar or Leona run wild in early duels against marksmen. Having one mastery be so good for both durability and damage is warping interactions between tanks and squishier champions, so we're shifting the item profile to be less about damage and more about durability. While we're at it, we're shifting the resistances gain from percent to flat so that divers can get in on the fun, too.
                    </blockquote>
                    
                        <span class="attribute">DAMAGE</span> <span class="attribute-before">40-140 (at level 1-18)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">10-120 (at level 1-18)</span>
                    
                    
                        <span class="attribute">HEALTH SCALING DAMAGE</span> <span class="attribute-before">3.5% maximum health</span> <span class="change-indicator">⇒</span> <span class="attribute-after">3% maximum health</span>
                    
                    
                        <span class="attribute"><span class="new">new</span>DAMAGE AD RATIO</span> <span class="attribute-after">0.15 bonus attack damage</span>
                    
                    
                        <span class="attribute"><span class="new">new</span>ABILITY POWER RATIO</span> <span class="attribute-after">0.1 ability power</span>
                    
                    
                        <span class="attribute">FLAT RESISTANCES</span> <span class="attribute-before">20</span> <span class="change-indicator">⇒</span> <span class="attribute-after">70-120 (at level 1-18)</span>
                    
                    
                        <span class="attribute"><span class="removed">removed</span>PERCENT RESISTANCES AMP</span> <span class="attribute-removed">No longer increases resistances by 30%</span>
                    
                    <hr class="divider" /><h4 class="change-detail-title ability-title">Grasp of the Undying</h4>
                    <p class="summary">Ranged penalties in healing, damage, and health gain decreased.</p>
                    <blockquote class="blockquote context">
                        Taking advantage of Grasp of the Undying is <strong>way</strong> easier if you're ranged, so we wanted to make sure it was less impactful on ranged champions. However, it seems like we went <strong>too far</strong>; even champions like Gnar and Urgot don't perform well with it.
                    </blockquote>
                    
                        <span class="attribute">RANGED HEALING AND DAMAGE REDUCTION</span> <span class="attribute-before">50%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">40%</span>
                    
                    
                        <span class="attribute">RANGED PERMANENT HEALTH PER PROC</span> <span class="attribute-before">2</span> <span class="change-indicator">⇒</span> <span class="attribute-after">3</span>
                    
                    <hr class="divider" /><h4 class="change-detail-title ability-title">Guardian</h4>
                    <p class="summary">Cooldown increased at early levels, decreased at late levels. Shield base value and ratios increased.</p>
                    <blockquote class="blockquote context">
                        Guardian is the newest in "hidden power" mechanics: Like Bond of Stone or Aegis of the Legion's old aura, players are getting a lot of power from it, but they often don't feel it. We want to make Guardian a little weaker (it's overperforming), but also more noticeable (it's underappreciated).
                    </blockquote>
                    
                        <span class="attribute">COOLDOWN</span> <span class="attribute-before">45</span> <span class="change-indicator">⇒</span> <span class="attribute-after">70-40 (at level 1-18)</span>
                    
                    
                        <span class="attribute">BASE SHIELD</span> <span class="attribute-before">60-150 (at level 1-18)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">70-150 (at level 1-18)</span>
                    
                    
                        <span class="attribute">SHIELD AP RATIO</span> <span class="attribute-before">0.20 ability power</span> <span class="change-indicator">⇒</span> <span class="attribute-after">0.25 ability power</span>
                    
                    
                        <span class="attribute">SHIELD HEALTH RATIO</span> <span class="attribute-before">10% bonus health</span> <span class="change-indicator">⇒</span> <span class="attribute-after">12% bonus health</span>
                    
                </section>
        
    


    
        
            <h3 class="change-title" id="patch-inspiration">Inspiration</h3><br />
                <header>
                    Keystone
                </header><section><h4 class="change-detail-title ability-title">Glacial Augment</h4>
                    <p class="summary">Slow amount increased.</p>
                    <blockquote class

4000
="blockquote context">
Glacial Augment is underperforming (there is only one champion who performs best with it, and it's Aurelion Sol), so we're buffing it up.

                        <span class="attribute">MELEE SLOW</span> <span class="attribute-before">40-50% (at level 1-18)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">45-55% (at level 1-18)</span>
                    
                    
                        <span class="attribute">RANGED SLOW</span> <span class="attribute-before">20-40$ (at level 1-18)</span> <span class="change-indicator">⇒</span> <span class="attribute-after">30-40% (at level 1-18)</span>
                    
                    
                        <span class="attribute">ACTIVE ITEM SLOW</span> <span class="attribute-before">50%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">60%</span>
                    
                    <hr class="divider" /><h4 class="change-detail-title ability-title">Kleptomancy</h4>
                    <p class="summary">Gold value of pilfered items decreased.</p>
                    <blockquote class="blockquote context">
                        The gameplay of getting a lot of small, mini-use active items is cool, but too often it's optimal to just sell everything and accelerate builds. We want to make sure that there's a reasonable tradeoff between using those items and just cashing them in. Since Kleptomancy is also overperforming, we're also bringing the drop rate down, especially early game and on ranged champions.
                    </blockquote>
                    
                        <span class="attribute"><span class="updated">updated</span>LESS LOOT</span> <span class="attribute-after">Drop rate significantly decreased in the first 15 minutes of the game</span>
                    
                    
                        <span class="attribute"><span class="updated">updated</span>LESS LESS LOOT</span> <span class="attribute-after">After 15 minutes, drop rate slightly decreased for melee, significantly decreased for ranged</span>
                    
                    
                        <span class="attribute"><span class="updated">updated</span>BUYER'S MARKET</span> <span class="attribute-after">Sell values about 20% lower</span>
                    
                </section>
        
    


    
        
            <h3 class="change-title" id="patch-precision">Precision</h3><br />
                <blockquote class="blockquote context">
                        A few precision runes are pulling a bit too much power for non-keystone slots.
                    </blockquote>   
                <header>
                    Combat
                </header><section><h4 class="change-detail-title">Coup de Grace</h4>
                    
                        <span class="attribute">DAMAGE AMP</span> <span class="attribute-before">9%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">7%</span>
                    
                    <hr class="divider" /><h4 class="change-detail-title">Last Stand</h4>
                    
                        <span class="attribute">MAX DAMAGE AMP</span> <span class="attribute-before">12%</span> <span class="change-indicator">⇒</span> <span class="attribute-after">11%</span>
                    
                </section><header>
                    Heroism
                </header><section><h4 class="change-detail-title ability-title">Triumph</h4>
                    
                        <span class="attribute">GOLD ON KILL</span> <span class="attribute-before">25 gold</span> <span class="change-indicator">⇒</span> <span class="attribute-after">20 gold</span>
                    
                </section>
        
    


    
        
            <h3 class="change-title" id="patch-domination">Domination</h3><br />
                <header>
                    Tracking
                </header><section><h4 class="change-detail-title ability-title">Zombie Ward</h4>
                    <p class="summary">Duration down at early levels.</p>
                    <blockquote class="blockquote context">
                        An early sweeper already has the potential to give snowballing junglers too much impact; Zombie Ward's early power is only worsening that problem.
                    </blockquote>
                    
                        <span class="attribute">DURATION</span> <span class="attribute-before">180 seconds</span> <span class="change-indicator">⇒</span> <span class="attribute-after">60-180 seconds (at level 1-18)</span>
                    
                    
                        <span class="attribute"><span class="new">new</span>ZOMBIE BY PROXY</span> <span class="attribute-after">When a Zombie Ward user reveals a ward via sweeper, control ward, or scrying bloom, they no longer have to actually hit the ward to spawn a Zombie Ward (if the ward then dies).</span>
                    
                    <hr class="divider" /><h4 class="change-detail-title ability-title">Ghost Poro</h4>
                    <p class="summary">Vision radius up</p>
                    <blockquote class="blockquote context">
                        Ghost poros are cute; who doesn't want to see more people taking that rune?
                    </blockquote>
                    
                        <span class="attribute">VISION RADIUS</span> <span class="attribute-before">350</span> <span class="change-indicator">⇒</span> <span class="attribute-after">450</span>
                    
                </section>
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-targeted-spells">Targeted Spells</h2>
</header>
    
        
            <p class="summary">Targeted damaging spells draw minion aggro.</p>
            <blockquote class="blockquote context">
                Champions with spammable targeted spells, like Pantheon and Cassiopeia, put opposing laners in an awkward position: fight back and draw minion aggro, or just take the punishment they hand out. Changing this mechanic will make those champions a lot more intuitive to play against, as well as easier to balance.
            </blockquote>
            <hr class="divider" /><h4 class="change-detail-title">Affected abilities</h4>
            
                <ul class="grid-list gs-container default-1-col gs-no-gutter"><li>
                        <section class="question"><header>
                                Click to expand
                            </header>
                                
                                    <span class="attribute">Akali</span> <span class="attribute-after"><strong>Q - Mark of the Assassin</strong> &amp; <strong>R - Shadow Dance</strong></span>
                                
                                
                                    <span class="attribute">Alistar</span> <span class="attribute-after"><strong>W - Headbutt</strong></span>
                                
                                
                                    <span class="attribute">Anivia</span> <span class="attribute-after"><strong>E - Frostbite</strong></span>
                                
                                
                                    <span class="attribute">Annie</span> <span class="attribute-after"><strong>Q - Disintegrate</strong></span>
                                
                                
                                    <span class="attribute">Brand</span> <span class="attribute-after"><strong>E - Conflagration</strong> &amp; <strong>R - Pyroclasm</strong></span>
                                
                                
                                    <span class="attribute">Caitlyn</span> <span class="attribute-after"><strong>R - Ace in the Hole</strong></span>
                                
                                
                                    <span class="attribute">Cassiopeia</span> <span class="attribute-after"><strong>E - Twin Fang</strong></span>
                                
                                
                                    <span class="attribute">Cho'Gath</span> <span class="attribute-after"><strong>R - Feast</strong></span>
                                
                                
                                    <span class="attribute">Darius</span> <span class="attribute-after"><strong>R - Noxian Guillotine</strong></span>
                                
                                
                                    <span class="attribute">Diana</span> <span class="attribute-after"><strong>R - Lunar Rush</strong></span>
                                
                                
                                    <span class="attribute">Elise (Human &amp; Spider Form)</span> <span class="attribute-after"><strong>Q - Neurotoxin/Venomous Bite</strong></span>
                                
                                
                                    <span class="attribute">Evelynn</span> <span class="attribute-after"><strong>E - Whiplash</strong></span>
                                
                                
                                    <span class="attribute">Fiddlesticks</span> <span class="attribute-after"><strong>W - Drain</strong> &amp; <strong>E - Dark Wind</strong></span>
                                
                                
                                    <span class="attribute">Garen</span> <span class="attribute-after"><strong>R - Demacian Justice</strong></span>
                                
                                
                                    <span class="attribute">Irelia</span> <span class="attribute-after"><strong>E - Equilibrium Strike</strong></span>
                                
                                
                                    <span class="attribute">Janna</span> <span class="attribute-after"><strong>W - Zephyr</strong></span>
                                
                                
                                    <span class="attribute">Jarvan IV</span> <span class="attribute-after"><strong>R - Cataclysm</strong></span>
                                
                                
                                    <span class="attribute">Jax</span> <span class="attribute-after"><strong>Q - Leap Strike</strong></span>
                                
                                
                                    <span class="attribute">Jayce (Hammer Form)</span> <span class="attribute-after"><strong>Q - To The Skies</strong> &amp; <strong>E - Thundering Blow</strong></span>
                                
                                
                                    <span class="attribute">Jhin</span> <span class="attribute-after"><strong>Q - Dancing Grenade</strong></span>
                                
                                
                                    <span class="attribute">Karma</span> <span class="attribute-after"><strong>W - Focused Resolve</strong></span>
                                
                                
                                    <span class="attribute">Kassadin</span> <span class="attribute-after"><strong>Q - Null Sphere</strong></span>
                                
                                
                                    <span class="attribute">Katarina</span> <span class="attribute-after"><strong>Q - Bouncing Blade</strong> &amp; <strong>E - Shunpo</strong></span>
                                
                                
                                    <span class="attribute">Kayle</span> <span class="attribute-after"><strong>Q - Reckoning</strong></span>
                                
                                
                                    <span class="attribute">Kha'Zix</span> <span class="attribute-after"><strong>Q - Taste Their Fear</strong></span>
                                
                                
                                    <span class="attribute">LeBlanc</span> <span class="attribute-after"><strong>Q - Shatter Orb</strong></span>
                                
                                
                                    <span class="attribute">Lee Sin</span> <span class="attribute-after"><strong>R - Dragon's Rage</strong></span>
                                
                                
                                    <span class="attribute">Lissandra</span> <span class="attribute-after"><strong>R - Frozen Tomb</strong></span>
                                
                                
                                    <span class="attribute">Lulu Enemy</span> <span class="attribute-after"><strong>E - Help, Pix!</strong></span>
                                
                                
                                    <span class="attribute">Malphite</span> <span class="attribute-after"><strong>Q - Seismic Shard</strong></span>
                                
                                
                                    <span class="attribute">Malzahar</span> <span class="attribute-after"><strong>E - Malefic Visions</strong> &amp; <strong>R - Nether Grasp</strong></span>
                                
                                
                                    <span class="attribute">Maokai</span> <span class="attribute-after"><strong>W - Twisted Advance</strong></span>
                                
                                
                                    <span class="attribute">Mordekaiser</span> <span class="attribute-after"><strong>R - Children of the Grave</strong></span>
                                
                                
                                    <span class="attribute">Nami</span> <span class="attribute-after"><strong>W - Ebb and Flow</strong></span>
                                
                                
                                    <span class="attribute">Nocturne</span> <span class="attribute-after"><strong>E - Unspeakable Horror</strong> &amp; <strong>R - Paranoia</strong> (second cast)</span>
                                
                                
                                    <span class="attribute">Nunu</span> <span class="attribute-after"><strong>E - Ice Blast</strong></span>
                                
                                
                                    <span class="attribute">Olaf</span> <span class="attribute-after"><strong>E - Reckless Swing</strong></span>
                                
                                
                                    <span class="attribute">Pantheon</span> <span class="attribute-after"><strong>Q - Spear Shot</strong> &amp; <strong>W - Aegis of Zeonia</strong></span>
                                
                                
                                    <span class="attribute">Poppy</span> <span class="attribute-after"><strong>E - Heroic Charge</strong></span>
                                
                                
                                    <span class="attribute">Quinn</span> <span class="attribute-after"><strong>E - Vault</strong></span>
                                
                                
                                    <span class="attribute">Rek'Sai(Unburrowed)</span> <span class="attribute-after"><strong>E - Furious Bite</strong></span>
                                
                                
                                    <span class="attribute">Ryze</span> <span class="attribute-after"><strong>W - Rune Prison</strong> &amp; <strong>E - Spell Flux</strong></span>
                                
                                
                                    <span class="attribute">Sejuani</span> <span class="attribute-after"><strong>E - Permafrost</strong></span>
                                
                                
                                    <span class="attribute">Shaco</span> <span class="attribute-after"><strong>E - Two-Shiv Poison</strong></span>
                                
                                
                                    <span class="attribute">Singed</span> <span class="attribute-after"><strong>E - Fling</strong></span>
                                
                                
                                    <span class="attribute">Skarner</span> <span class="attribute-after"><strong>R - Impale</strong></span>
                                
                                
                                    <span class="attribute">Swain</span> <span class="attribute-after"><strong>E - Torment</strong></span>
                                
                                
                                    <span class="attribute">Syndra</span> <span class="attribute-after"><strong>R - Unleashed Power</strong></span>
                                
                                
                                    <span class="attribute">Talon</span> <span class="attribute-after"><strong>Q - Noxian Diplomacy</strong></span>
                                
                                
                                    <span class="attribute">Teemo</span> <span class="attribute-after"><strong>Q - Blinding Dart</strong></span>
                                
                                
                                    <span class="attribute">Tristana</span> <span class="attribute-after"><strong>R - Buster Shot</strong></span>
                                
                                
                                    <span class="attribute">Trundle</span> <span class="attribute-after"><strong>R - Subjugate</strong></span>
                                
                                
                                    <span class="attribute">Vayne</span> <span class="attribute-after"><strong>E - Condemn</strong></span>
                                
                                
                                    <span class="attribute">Veigar</span> <span class="attribute-after"><strong>R - Primordial Burst</strong></span> <strong></strong>
                                
                                
                                    <strong><span class="a

4000
ttribute">Vi R - Assault And Battery

                                    <span class="attribute">Viktor</span> <span class="attribute-after"><strong>Q - Siphon Power</strong></span>
                                
                                
                                    <span class="attribute">Vladimir</span> <span class="attribute-after"><strong>Q - Transfusion</strong></span>
                                
                                
                                    <span class="attribute">Volibear</span> <span class="attribute-after"><strong>W - Frenzy</strong></span>
                                
                                
                                    <span class="attribute">Wukong</span> <span class="attribute-after"><strong>E - Nimbus Strike</strong></span>
                                
                                
                                    <span class="attribute">Xin Zhao</span> <span class="attribute-after"><strong>E - Audacious Charge</strong></span>
                                
                                
                                    <span class="attribute">Yasuo</span> <span class="attribute-after"><strong>E - Sweeping Blade</strong> &amp; <strong>R - Last Breath</strong></span>
                                
                                
                                    <span class="attribute">Item Actives</span> <span class="attribute-after"><strong>Bilgewater Cutlass, Blade of the Ruined King, and Hextech Gunblade Active</strong></span>
                                
                                
                                    <span class="attribute">Summoner Spells</span> <span class="attribute-after"><strong>Smite, Ignite</strong></span>
                                
                            
                        </section></li>
                </ul>
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-healthbar-update">Healthbar Update</h2>
</header>
    
        
            <p>Moment of death is now punctuated by a brief, team colored animation. This displays on players, epic objectives, and structures. Player healthbar animations can be toggled off in the options menu.</p>
            <p>Ticks are more evenly spaced and readable for champions with super high health.</p>
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-scoreboard">Scoreboard</h2>
</header>
    
        
            <blockquote class="blockquote context">
                Technically this feature came out in 7.3, but it has been bugged since. Now it's now back and functioning.
            </blockquote>
            
                <span class="attribute">NAME-BRAND</span> <span class="attribute-after">Hovering over a player in the scoreboard now shows the name of the skin.</span>
            
            
                <span class="attribute">MY ULTIMATE IS CHARGING</span> <span class="attribute-after">You can now chat ping ultimate abilities for all players from the scoreboard— - though you’ll only be able to see timers for allies.</span>
            
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-parties">Parties</h2>
</header>
    
        
            
                <span class="attribute">PARTY TIME</span> <span class="attribute-after">You can now invite any player to your party. Instead of restricting players from being invited from the lobby screen, there will now be a notification next to the Queue button indicating if every player can queue for that mode. Read more about this change on our Parties /dev blog.</span>
            
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-champ-select">Champ Select</h2>
</header>
    
        
            <p class="summary">This will be activated at some point during Patch 8.2.</p>
            
                <span class="attribute">ALLY SKIN PREVIEWS</span> <span class="attribute-after">You can now see your allies’ skin selections in the finalization phase of Champ Select. Build a full Star Guardian team for maximum skin-timidation!</span>
            
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-minion-items">Minion Items</h2>
</header>
    
        
            <p class="summary">Minions now have items in their inventories which explain previously hidden mechanics. No mechanics have been changed.</p>
        
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-league-displays">League Displays</h2>
</header>
    
        
            <p class="summary">Bugfixes and updates to League Displays.</p>
            <ul><li>Computer usernames not containing alphanumeric characters no longer cause League Displays to BugSplat on startup.</li>
                <li>Fixed a bug that caused wallpapers on Windows 7 to rotate too rapidly.</li>
                <li>Fixed an issue which caused images to load as a solid color instead of art.</li>
                <li>Fixed an issue where power settings weren't functioning properly.</li>
                <li>Removed the Default Screensavers collection from League Displays. Now if players do not select a screensaver or wallpaper, nothing will change.</li>
                <li>Added a large amount of art, including updated splashes for champions like Evelynn and Twitch. We will continue to update the art selection.</li>
                <li>For updates in the future, you can check out our FAQ <a rel="nofollow" href="https://support.riotgames.com/hc/en-us/articles/207525756">here</a>. If you have questions or suggestions please let us know!
                </li>
            </ul>
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-bugfixes">Bugfixes</h2>
</header>
    
        
            <ul><li>Janna's <strong>R - Monsoon</strong> no longer incorrectly knocks back champions who are protected by spell shields</li>
                <li>Galio's <strong>W - Shield of Durand</strong> shield now correctly returns out of combat after falling off</li>
                <li>Ashe's <strong>E - Hawkshot</strong> no longer procs spell shields when flying through champions out of Ashe's self-vision</li>
                <li>Jayce's <strong>E - Thundering Blow</strong> no longer disables Flash and Hextech Flash when used on a champion with Hextech Flashtraption shortly after they have flashed</li>
                <li>Fixed a bug where if Aftershock had already been triggered, the owning champion's death would cause the damage effect to apply early</li>
                <li>Fixed a bug where if a champion with Aftershock immobilized a champion after their death, their corpse would trigger Aftershock as normal</li>
                <li>Hard crowd control effects no longer incorrectly interrupt Anivia's <strong>R - Glacial Storm</strong> channel or Aurelion Sol's <strong>W - Celestial Expansion</strong> when the spell applying the crowd control had been blocked by a spell shield</li>
                <li>Omega Squad Twitch's <strong>Q - Ambush</strong> Camouflage VO lines have been restored</li>
                <li>Santa Braum is no longer missing his purchase and champion-specific taunt VO</li>
                <li>Star Guardian Lux's staff is no longer missing its glow</li>
                <li>Ambitious Elf Jinx's <strong>Q - Pow-Pow</strong> now uses skin-specific SFX, as opposed to base</li>
                <li>Star Guardian Miss Fortune's beam VFX have been restored during her <strong>B - recall</strong> animation</li>
                <li>Pentakill Olaf's <strong>Q - Undertow</strong> once again makes a cymbal crash sound!</li>
                <li>Headhunter Rengar's chromas <strong>R - Thrill of the Hunt</strong> True Sight SFX no longer persist on an enemy target</li>
                <li>Battle Boss Malzahar's <strong>W - Void Swarm</strong> and <strong>E - Malefic Visions</strong> SFX have been toned down and are now less noisy</li>
            </ul>
    

<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>
<header class="header-primary"><h2 id="patch-upcoming-skins-and-chromas">Upcoming Skins &amp; Chromas</h2>
</header>
    
        
            <p class="summary">The following skin will be released in patch 8.2:</p>
            
                
                
                
                    <span class="content-border"><a class="skins cboxElement" rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GragasArcticOPsFINAL.jpg" title="Arctic Ops Gragas"><img src="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GragasArcticOPsFINAL.jpg&amp;resize=256:" /></a></span>
                    <h4 style="max-width: 50%;" class="skin-title"><a rel="nofollow" href="https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2018/january/patch82/GragasArcticOPsFINAL.jpg">Arctic Ops Gragas</a></h4>
                
            
        
    



<p><a class="btt" rel="nofollow" href="#patch-top">Back to top</a></p>