Hello @splinterlands community's friends. How are you all? I hope you are doing well. Sometimes the cards that seem weak at first glance are the biggest surprises in the Splinterlands battlefield, and today I will be reviewing just such a card. The card is Frankarsgard. I think it is a hidden gem. Even though it starts with no abilities, with perfect scaling and a defensive ruleset, this Canisan warrior can single-handedly stop the entire opponent. Today's analysis will reveal that secret technical strategy.
Today I am going to reveal an explosive strategic secret about Frankarsgard, a Canisan-type common frontline meta card with a 7 mana cost of the Fire element in Splinterlands. I hope you like it and enjoy it. At first glance, seeing the stats of only 1 Melee Attack, 2 Speed, 1 Armor and 7 Health at level 1, many people think that this card is very weak and slow compared to 7 mana. Even since it does not unlock any abilities until level 4, 99% of players make the mistake of considering it a useless card. But the true monstrous power of this card is revealed when it is upgraded to the maximum level 5 and one of the overpowered abilities in the game, Self Heal, is added to it. At the maximum level, its Armor increases by 2 and Health increases to an incredible 9, and this is where the most amazing mechanics of the game are hidden.
According to the game rules, cards with the Heal ability recover one-third of their total health per round. This means that a Frankarsgard with 9 health can automatically regenerate 3 health per round. Now consider the surprising secret: When combined with Fire Summoner's bonus damage or attack boost, it not only becomes a mega-tank, but also becomes a completely immortal fortress in the Noxious Fumes or Equalizer ruleset. In the Equalizer ruleset, if its health increases to 15 or 20 due to another card, it will recover 5 to 7 health per round on its own. As a result, it will return to full health before the enemy's temporary damage even touches it.
Moreover, due to its 1 Armor, the first hit of any devastating physical or ranged attack is stuck in the Armor instead of hitting the main health, which doubles its chances of survival. At low levels, you may find this normal, but at max level, keeping this card as an offtank in the backline or standing in the front in the Melee Mayhem ruleset means putting up an insurmountable wall of flesh in front of the opponent. I think you may not have thought about this hidden mechanic of turning the match around using only Self Heal and Scaling Health without any metastrategic support. But in the right ruleset, this miraculous lifestyle ability of Frankarsgard will bring you the royal trophy of a consecutive victory.
Thank you very much for reading my blog so attentively. See you again someday on a new blog.
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