From Splinterlands and edited with CANVA
In the first position, as in many of my battles where I choose Delwyn as my summoner, Robo Knight Dragon was my champion. This legend has Void and Divine Shield, so, added to his great armor, he is able to resist quite well as a tank.
In the opponent's field, a classic tank from the neutrals, with quite some time in the game, was the one chosen to cover the first position. This defender of normal rarity resisted quite well. In fact, he made it all the way to the end of round 2, but Carnage Titan took out his defense.
The fact that there was a taunt card on the enemy team gave the main tank plenty of time.
In the second position, the Double Strike Titan was present. This legendary card that I got in a CHAOS pack, is able to support the offensive from that position thanks to its ability "Reach". It faithfully covered the main position after the fall of Robo Dragon Knight.
In the opponent's lineup, a Taunt carrier got the attention of my mages and the powerful Sheriff with Snipe, positioned in the rear. This tank held up pretty well despite all the punishment he was taking, in the end it was Void Dragon who took him down.
For the third position, Void Dragon returns, one of my favorite legends and one that is very recurrent in my strategies with Delwyn. This one also has Flying, so there have been several battles in which he surprises dodging some attacks, however it was not so on this occasion, as he was far from the enemy fire.
In rival terrain, Goblin Chariot was present, this good archer that stands out for its low level damage points did damage to my tank but fell at the hands of the Sheriff after the Taunt carrier was defeated.
Already in the fourth position, Djinn Renova was my chosen card, it fulfilled a defensive function (by increasing the life of all my cards) and offensive by having its enhanced attack. She managed to give the coup de grace to the mage of time and do a lot of damage to the rest of the enemies on the battlefield.
In the same position but in the enemy team, was Supply Runner, in his golden version that matches the color that surrounds part of his clothing. This one could not enjoy the level 3 offered by the golden edition because his team's summoner was low level.
For the end of my lineup was Dax Paragon, a low mana mage, with a not so high life but that in this battle helped a lot in the offensive, even giving the death blow to Supply Runner. Behind him was Silvershield Sheriff, a great archer with snipe that was key to the victory.
In my opponent's lineup were the weather wizard and the popular dual attack crossbowman.
The complete alineation was:
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My opinion:
Personally, I consider it to be a rather circumstantial card, it requires little mana and offers a magic attack point, the amplify ability at higher levels. Where I think it can be excellent is in higher leagues, because it has Afliction to cut healing. In lower leagues it could work well in battles with low mana conditions, magic only, equalizer or some combination of these.