RE: RE: [EN/ES] Violence and its Prohibition in the Video Game Industry
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RE: [EN/ES] Violence and its Prohibition in the Video Game Industry

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Undoubtedly, and it is true what you say, it is an interactive medium and where the consumer does participate, so that could have weight, but even so it does not make much sense if you compare the number of people who play video games with the people who have those behaviors for video games, there is simply no comparison, if there were then we would all be imitating what we do in GTA.

@fostward: Undoubtedly, | Ecency