(Immagine made by @pab.ink)
This post is published in relation to the @utopian-io &
@davinci.polyglot translation project, by a selected Translator for the Italian language
The project translated today is called GDdevelop. This site allows anyone to create a game in an easy and intuitive way, without the need to be an expert programmer. The strengths of this product are numerous:
it allows you to create games for iOS, Android or desktop;
it is completely open source and thanks to this feature can be improved by external developers who want to try to increase the performance of this website;
The creation of games is very well suited to the skills of both a less well-prepared computer users and those who have more skills.
This project that has given to me is very stimulating and it is a very interesting project.
All these motivations are a great incentive to run this work.
Check out the whole project on Github
My role as a translator remains unchanged and consists in translating English words into Italian ones in the most appropriate way possible, trying to create the maximum harmony between English and its translation into Italian.
The GDdevelop project is divided in two separate projects which can be found on Crowdin: the first one is the translation of the site of this project, which is the work I’m doing now, and the second one is the translation of the software; both of them are obviously part of a single project which as previously mentioned, allows the creation of games.
The work I’ve done today consisted in translating the pages that will configure the Italian version of the website.
In these thousand words I have dealt with several topics including: sentences that describe the games created, sentences that have relations with Facebook as there is a close connection between social media and this product, and other sentences related obviously to the website.
Below I propose some significant strings that help to better understand the work I have done translating these 1038 words:
a.)
Hyperspace Dogfights is a juicy jet-combat roguelike in which you'll blast, dodge and slice your way through masses of technologically inferior enemies.
b.)
As your intergalactic intervention mission progresses, your adaptive hyper-jet will evolve into something stronger and weirder by gathering some of the hundreds of items available in the game.
c.)
5+ Player hyper-jets to fly, all coming with unlockable mk2 loadouts
d.)
Fierce and juicy 2d jet combat against masses of air and ground based enemies
a.)
Publish your games to the web, iOS, Android, Windows, Mac, Linux and even Facebook Messenger. Games created with GDevelop run anywhere and you can even do a one-click export to Android from the app.
b.)
One click export to Facebook Instant Games, to play on Messenger.
c.)
When your game is ready, submit it for review by Facebook so that it becomes available worldwide!
d.)
First thing, make sure to have an account on Facebook Developers. Create an app and configure it to choose "Games" as its category and enables Instant Games in Products:
Source language: English
Target language: Italian
To check my previous experiences as a translator you can consult my application
Words Translated: 1107
You can lookup Crowdin project on the following link, as well as the summary of my activities