Selenia Sky - Splinterlands Art Contest - Week 300


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Reference Image - Selenia Sky
Selenia Sky.JPG


Using Daz3d Studio and Photoshop

Selenia Sky 9.JPG
Started with a DAZ Dragon 3 Template.

Selenia Sky 8.JPG
Added wings

Selenia Sky 7.JPG
Added crystal-like horns

Genesis 8 Female.JPG
Added a Genesis 8 Female Template.

Selenia Sky 6.JPG
Added the semi-completed model, after I morphed the body, changed her position, facial expression, and added clothes.

Selenia Sky 5.JPG
Added more clothes.

Selenia Sky 4.JPG
Added spear, hair, eyebrows and eyelashes.

Selenia Sky 3.JPG
Added texture, light and color.

Selenia Sky 2.JPG
Added war paint.

Selenia Sky - Final 2.jpg
Added ocean environment with a 4500K Temp lighting...gave the horns a red emission...then rendered

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Tools and assets used:

Daz3D Studio, Iray and Photoshop
Genesis 9 Female Template
DAZ Dragon 3 Template
B25S Clothes
MRL Warrior Hair and War paint
Ocean environment
Daz3d and HDRI Forest Lighting Background

In Summary:

  • I start out with a model template and morph the body physically.
  • I put the body into a position, change facial expressions, add makeup, dress the model, add skin texture, props, etc…
  • I either can embed the character into the background or wrap the environment around the character, then add lighting and camera settings, like depth of field.
  • Rendering times was about 14 hours.
  • Postwork in Photoshop (adding imperfections in the skin, changing atmosphere and lighting, etc…)

Stay frosty people.

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