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Manipulating UV's directly in UE4

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My workflow use to be along the lines of me editing the texture placement in Sketchup and then Re-Importing into UE4. However there are many cases where i needed the flexibility of managing the UV co-ordinates inside UE4 without too much fuss.
Here I share how I do it, hopefully it helps.


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Manipulating UV's directly in UE4 | Ecency