Hello to all of our followers:
In this post we will tell you about some of the technical advances in the develop of our Escape Team Game project. Now it is the turn for the Replay System. A feature offered by the game engine, Unreal Engine, which as its name implies, allows us to see a recording made during a game.
Visualizing a recur of a game allows finding faults and successes of a game strategy for a next game, as well as visualizing the opposing team's strategies to learn from them and improve ours. You can capture snapshots of crucial moments of the game for sharing with the team or to do a streaming analysis of a game.
The system of repetition works with drivers that capture the information replicated during the game, that is to say, they capture the movements and actions of those elements that was moved in the game, those elements of the scenario that do not move, do not replicate and remain intact, so they do not need a replication for the repetition, only the stage is it placed and the replicated information is it placed on the actors and elements that move, so that everything repeats. So the information stored for each repetition is only the move of the elements and actors replicated instead of storing the entire game.
The system that we are implementing in Escape Team Game allows visualizing the repetition at different speeds and with the reproduction bar you can find a specific moment of the repetition.
Below you can see a test we have done to test the system.
In these moments of the test, the camera does not find or follow the player; we must do it manually, however we are developing the system that will allow the camera to find any player, visualize and capture its repetition.
In the next post of progress, we will talk about the Photo Mode system, which will capture in images, those fun moments to share.