Greetings Exiles, in this overview I'll cover most things you need to know to make this build work as well as some of the budget friendly options you can take in order to start your endgame journey.
Slayer ascendancy was really strong in 3.0. The changes to Vaal Pact in 3.1 made this ascendancy even more desirable for endgame due to its high sustainability and "over leech". The build is almost completely immune to stun and bleed . The build also has easy access to many of the best life passive nodes on the tree as well as all the damage nodes it could ever need to tackle end game with proper scaling from gear. A perfect starter build that can evolve into an endgame beast.
Level 92 passive skill tree here Bandit Reward Quest: Help Oak or kill all for 2 skill points
I chose to go Blood Magic, since I'm running Starforge wich doesn't allow us to deal elemental damage therefore there is no need for heralds or auras. There is also a juicy life cluster behind it.
CORE UNIQUE ITEMS
OTHER UNIQUE ITEMS TO CONSIDER
I personally use Kaom's Heart but it's completely unnecessary and even questionable since running a 5l or 6l chest gives us extra links to work with for our Ancestral Warchief Totem. With Kaom's Heart I run my totem setup in one of the 4 links. If you have it, Belly of the Beast is also a great choice. For boots we want movement speed, life and resistances. Gloves; life, resistances and for our rings ideally we want two steel rings with decent flat phys rolls. We can do this by crafting our steel rings with Deafening Essence of Contempt. Alternatively use your rings slots to fill out missing resistances and stats, more life ...
For our jewels the stats priority would be something like this:
% increased life, % increased physical damage ( overall, with swords, two-handed swords, two handed weapons ), %increased area damage, %increased attack speed and lastly resistances that you might be missing from the rest of your gear
LINKS
Starforge 5/6l: Cyclone, Melee Physical Damage Support, Maim, Brutality, Damage on Full Life Support/ + Increased Area of Effect support for maps and Concentrated Effect for bosses. 4l: Leap Slam, Faster Attacks Support, Ancestral Warchief, Fortify 4l: Blood Rage, Vaal Haste, Increased Duration/ + Vaal Grace or Portal; really doesn't matter. 4l: Cast When Damage Taken ( lvl. 5 ), Immortal Call ( lvl. 7 ), Summon Flame Golem ( lvl. 7 ), Increased Duration ( lvl. 20 ) If you are using a Belly of The Beast or a rare 5/6l chest: Ancestral Warchief, Melee Physical Damage, Brutality, Maim, Faster Attacks/ + Concentrated Effect. This can be a great secondary source of damage.
FLASKS
PROS and CONS
Safe, great for bosses, great sustain, good single target damage, viable for all content with modest investment into gear
CONSNot the fastest map clearing build