RE: RE: Game Economy Basics
You are viewing a single comment's thread from:

RE: Game Economy Basics

Words
231
Reading
2 min
Listen
Play
2y

I'm saying that blockchain and decentralization forces us to start back at square one and evolve from there, but game developers are refusing to do this... trying to adapt the current ecosystem immediately into a "decentralized" version. If we had a blockchain that could print blocks in real time (or like 20 blocks a second) then it might be easier to create a truly decentralized on-chain game that could be run by multiple nodes at the same time.

Without fast blocks we need to revert back to the old ways: which is basically turn based gaming (or what I refer to as block-based), where one block is one unit of time within the game. Hive, having 3 second blocks, could be pretty good for this. But again the amount of data required to play an MMO is a ton, so we need to constantly be coming up with ways to take this stuff off-chain or build a side-chain to accommodate that level of bandwidth.

The infrastructure and templates to build these things doesn't exist... not only does it not exist but no one is even trying to build it yet. They just build their centralized pile of shit pay-to-win garbage and call it decentralized. There needs to be a huge breakthrough on not only the tech side but also just the way we think about a fusion of gaming and blockchain.