so are you essentially saying that maybe crypto (currency) doesn't really have any strong positive impact on gaming, other than blockchain account ownership, and tradeable digital merch (with no ingame effect other than aesthetic).
I would probably not argue. I think its very easy to get caught up looking for ways to apply the tech. But at the same time, there is something deeply annoying about the games industry (like there is about most creative industry i suppose) and somehow blockchain has always hinted at some kind of promise of revolution for the arts, but maybe its a poisoned chalice, or hopefully, more just an unstable lilpad on the way to something genuinely 'Game'changing.
RE: Game Economy Basics