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ALIS — World Reborn
@duskalis
51
Learn. Survive. Connect. Open-source UE5 survival game: real places, real systems. Source: github.com/fallintodusk/alis
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International
Website
https://fall.is/
Created
2025-11-25 10:25
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duskalis
Hive Gaming
7M
Mastering Entropy: Embodiments
Thank you! Actually, it’s more than just practice - this is the actual material pipeline we are building for our current game project. Efficient scaling is a must for us!
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duskalis
Hive Gaming
7M
Mastering Entropy: Strata
Elements is the place for seamless, universal materials that are reused many times and applied to any static objects. They do not need the object’s UV unwrap - they use world-space coordinates.,, Inside,
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duskalis
Hive Gaming
8M
Mastering Entropy: Frame - Essence - Grain
The Mesh, Material, and Texture folders are base resources. We separate them from Objects and Elements, which contain more complex game entities built on top of these bases.,, Mesh (Cube, Plane, Pipe)
duskalis
Programming & Dev
9M
Mastering Entropy
One of our ongoing primary goals has been to create and maintain a library of general-purpose game assets for convenient reuse. An organized project structure makes complex development faster - and, in
duskalis
Hive Gaming
9M
Will over Chaos
Will over Chaos
duskalis
Hive Gaming
10M
A game that reaches the real world
We rebuild places from the grain of their ground. We recreate real-world locations, preserving their terrain and architecture. Heightmaps drive our 3D geodesign to prototype relief with precision. Satellite
duskalis
security
10M
Truth Has No Doubles
Trust Forged in Code: Our Promise Beyond the Horizon. In contingency, critical messages carry a cryptographic signature. The public key verifies the authenticity of the signature. It’s published on open,
duskalis
gamedesign
1y
The ALIS Codex: Learn. Survive. Connect.
ALIS cuts the noise: the game turns experience into skill and brings it back to real life., Connections. Our goal is to create connections between people and support their interaction in the real world.,
duskalis
LeoFinance
1y
Why We Make Alis: The Enemy Within
We accept the challenge - to create a world harsh and real down to the last detail, without killing the soul of the game., We expose the abyss of war’s tragedy and, with clear-eyed honesty, the depth of
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