Rule Set:
-> 52 Mana Cap
-> Counterspell + Thorns
https://splinterlands.com?p=battle&id=sm_BS5IpSMoHclCjMPed2TL&ref=dstampede
My Strategy:
Well, both new rule sets made using either melee or magic a disadvantage in a high mana battle, so I went mainly with range attackers and Grum as tanker. All that supported by Lux Vega summoner that I'm testing...
Molten Ash Golem and Lava Launcher were good choices because of close ranged ability, making possible to act as secondary tankers to support the mid game.
The other cards were meant for speed and dmg. Scavo Firebolt, Supply Runner and Countess Sinash with 2 Swiftness buffs and opportunity.
My Strategy Worked?
Yeah, it was a good plan cause his monsters were taking back dmg. I was very lucky because Grum got 3 Bloodlusts and was regaining shield and still tanking and reflecting magic with Void.