[Pelacor Arbalest] Share your Battle challenge (2)

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Second attempt at the Pelacor Arbalest share your battle challenge, This time round with a higher cost pool and the blast ruleset which work quite well with the Pelacor Arbalest as it has double strike.

Link to the Battle: https://splinterlands.com?p=battle&id=sl_df600d180ce0335ea407f3a81bc21747&ref=dotz132

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Card Background Information

EditionChaos Legion
RarityRare
ElementLife
AttackRange
AbilitiesDouble Strike/ Flying (level 5)

Card level & stats

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Bronze max | LV2 - +1 Health
Sliver max | LV4 - +1 Health & +1 Speed
Gold max | LV6 - Gain Flying & +1 Health
Diamond and above | LV MAX - +1 Damage

Cost per level (used prices at time of writing)

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Seems to cost at least 0.23 per copy, which is somewhere in the middle of the rare cards for the chaos legion.

LeagueMax Level - Copies neededCost
Bronze maxLV2 - 5 copies1.15 usd.
Sliver maxLV4 - 25 copies5.75 usd.
Gold maxLV6 - 60 copies13.8 usd.
Diamond and aboveLV MAX - 115 copies26.45 usd.

Level 5 is required to gain Flying which makes this card usable in earthquake matches as its base hp is quite low and without flying it will die in 1 or 2 turns depending on the level of the card, sadly the damage buff is only available at the diamond league and above.

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the gold foil starts at level 2 but cost about 3 x the amount of a regular level 2 and would require 7 copies just to get the Flying ability, which is quite a lot as its almost possible to get the max regular version.

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Battle rules


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SymbolRule Effect
altAll Monsters have the Blast ability.
altNeutral Monsters may not be used in battles.


Total Mana : 58
Usable elements : Fire, Earth and Life

This match has quite a bit of mana to use which allows for most high mana cards to be used, the options are limited since neutral cards cannot be used and all units get blast which makes those hard hitting and double strikes units quite good to use since blast will do more damage if the base is higher.


Team Composition

CardRoleReason
SummonerGrandmaster Rathe is extremely good to use since it gives void armor to all your units and amplify with a single point of armor to all units which is quite good since it makes all magic attacks hit armor first plus the amplify increases the magic reflect damage by one which can hurt those void magic units
Main tank, Self heal, Flying, RechargeUriel the Purifier, it has a pretty high attack but only can attack on alternate turns which may be bad as in exchange it gets 3x its damage as the attack which can hurt a lot with the extra blast damage since blast does half the damage
Magic Reflect, Flying, Holy protectionPelacor Conjurer with the holy protection it gets one free negate, with its flying it can dodge those range and melee attacks and it can reflect those magic damage hit and since there is blast it can be in the 2nd slot and reflect those magic hits
Magic Damage, Triage, StrengthenDjinn Renova with its triage it will heal those in the backline and with blast it good as it does magic damage ignoring armor
Armorer, resurrection, Flying , ImmunityAdelade Brightwing has repair which can give back armor to units and with resurrection it can pull back one unit from the grave plus it does magic damage
Range damage, Double Strike, Flying, Star of the ChallengePelacor Arbalest, the star of the hour with its double strike its quite a menace with the addition of blast damage which makes it do one extra point of damage to the next to the target but it cant take much damage
Range damage, Forcefield, BlastPrismologist with forcefield it will prevent those 5 damage and above sneak units from crushing the backrow and protect the team from those huge blast damages

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Now on to the Battle

Round 1

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Their team is a mixture of units, they do have a magic attack which is great for me since I do have a magic reflect unit and my summoner does give the whole team void armor.

Unluckily for me they have a unit with snare which took out my Uriel the Purifier from the sky making its easier to kill since it lost its dodge from flying buff against non flying units which decrease its chance to attack the new turn.

At the end of this round I lost quite a lot of hp to my main and sub tanks which is not that good but my team did remove one of their units which is quite good as it made this battle a 5v6 for now.

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Round 2

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Sadly the first unit on my team to be killed was the pelacor conjurer which has less armor than the Uriel the Purifier which was killed next, it does have magic reflect which is nice plus a free divine shield.

The Pelacor Arbalest is doing a nice job by doing quite a bit of damage with its attack since nothing is targeting it which is nice since keeping it alive is allowing it to do 6 damage each turn.

The round ends with my sand losing 1 unit while the opponent's team lost 3 of their units leaving 2 range units on their team with only one of them having close combat

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The Last Round

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pelacor conjurer gets destroyed this round but it did not matter much since the remaining units on the team destroyed their team with their combined damage numbers resulting in victory.

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Strategy Talk

The strategy was revolves around Grandmaster Rathe with it giving void armor and a point of armor since their is the blast ruleset every bit of protection is good to prevent units from dying from the blast damage, having double strike is also great since it basically does 2x damage and 2x blast damage.

Pelacor Arbalest is a great unit and getting it to level 5 will make it a strong unit to use in earthquake matches which is even better since double strike in earthquake is quite deadly but still getting a single copy is also good since its base damage is quite high plus with a summoner buff it can do 6 damage per turn.

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Thanks for the battle challenge curation team
Can't wait to see which card will be in Next's weeks challenge

If you are interested in the game, here's my referral link: https://splinterlands.com?ref=dotz132

[Pelacor Arbalest] Share your Battle challenge (2) | Ecency