First attempt at the Hill Giant share your battle challenge, my go to earth tank for low mana battles due to its great hp to mana cost. since most of the time the units that will be doing damage would be magic units.
Link to the Battle: https://splinterlands.com?p=battle&id=sl_c9ec57ac3e5d3c5bd1f6c14bbd77e49f&ref=dotz132
Card Background Information
| Edition | Chaos Legion |
|---|---|
| Rarity | Common |
| Element | Earth |
| Attack | Melee |
| Abilities | Stun(level 6) |
Card level & stats
Bronze max | LV3 - +1 Damage & +1 Health
Sliver max | LV5 - +1 Speed & +1 Health
Gold max | LV8 - +1 Speed & Gains Stun
Diamond and above | LV MAX - +1 Damage & +1 Health
Pros & Cons
Pros:
- High hp
- Low mana cost of 3
Cons:
- No Armor
- Low speed
Battle rules
No Special rules, its just a standard battle
Total Mana : 27
Usable elements : Fire, Earth and Dragon
No special rulesets to modify the match, not much mana to work with according to the last 5 battles of the opponent they should be running a fire deck.
Team Composition
| Card | Role | Reason |
|---|---|---|
| Summoner | Obsidian chosen for the magic damage buff since they are going to be most likely playing a fire deck there is a high chance they would have shield for their main tank which makes magic damage very useful. | |
| Main tank, Star of The Challenge | Hill giant chosen for its low cost since there is not much to use here, its main role to to be the tank to protect the lower hp magic damage unit behind it. | |
| Flying, Magic Damage | Has flying so it has a higher chance to dodge non flying units attacks minus magic damage attacks, has high speed as well which adds to the dodging chances. | |
| Magic Damage, Healer, Debuffer | Has the heal ability allowing it to heal units in front of it every turn plus it can debuff the opponent to remove the ability to heal in case they have a healer or tank heal ability | |
| Magic Damage,Armor Giver | Gives armor to the whole team since they are most likely going to play a melee team with the additional 2 points of armor it will help keep my units alive for longer. | |
| Void, Camouflaged | As long as it does not reach the front of the team it cannot be targeted for an attack which is great since it has a low amount of hp | |
| Range Damage, Sneak Shield | To fill up the remaining cost and to act as a sneak shield. |
Now on to the Battle
Round 1
The acid shooter was the first one on my team to be taken out due to it being hit by both opportunity for having the lowest hp and the sneak attack but luckily its main job was to be the shield so it served its purpose very well.
Round 2
Round 3 to The End
Strategy Talk
The strategy involved relied on Knowledge that the opponent was going to use a melee based team with that i picked a unit with high hp as the main tank and build the team to do magic damage while choosing a unit that give armor to team to increase chances of staying alive in early game of the match.
Hill giant was a good choice due to its low cost and high hp and since its role was to be a meat shield it worked quite well.
Good ruleset to use in:
| Ruleset | Explanation |
|---|---|
| Spreading Fury | Is a melee unit so its get more out of enrage plus has a good amount of HP |
| Odd Ones Out | Since its an odd can it works in this ruleset |
| Little League | Since little league limits units to those with 4 mana and below hill giant is one of the better tanks available |
Thanks for the battle challenge curation team
If you are interested in the game, here's my referral link: https://splinterlands.com?ref=dotz132