Codex Sage Breakdown | A 4-Mana Life Rodentian Support With Untrainable
Hey fellow warriors. Hope you are all having a good day and winning your battles.
Today I want to talk about a Life card called Codex Sage. This is a 4-mana Rodentian with no attack. It is a pure support card that has Untrainable and later gets Void Armor.
Let's look at its stats, abilities, and how to use it!
Card Overview
- Mana Cost: 4
- Element: Life
- Rarity: Rare
- Attack Type: None (Support)
- Subtype: Rodentian
Card Stats and Level Breakdown
Here is how Codex Sage gets stronger as you level it up:
- Level 1: 0 Attack | 1 Speed | 2 Armor | 1 Health | Untrainable (Collection Power: 0)
- Level 2: 0 Attack | 1 Speed | 2 Armor | 2 Health | Untrainable (Collection Power: 0)
- Level 3: 0 Attack | 1 Speed | 2 Armor | 2 Health | Untrainable, Void Armor (Collection Power: 0)
- Level 4: 0 Attack | 2 Speed | 3 Armor | 2 Health | Untrainable, Void Armor (Collection Power: 0)
- Level 5: 0 Attack | 2 Speed | 3 Armor | 3 Health | Untrainable, Void Armor (Collection Power: 0)
Understanding its Abilities
- Untrainable (Level 1): This card cannot gain extra abilities from the ruleset or other effects.
- Void Armor (Level 3): Magic attacks hit this card's armor before its health.
How to Set It Up on the Battlefield
- Backline Placement (Positions 5 or 6): Since it has no attack and low health, always keep Codex Sage in the last position so it stays alive and gives its support.
- Armor Support: It has decent armor for a 4-mana card and Void Armor makes it better against magic teams.
Final Thoughts
Codex Sage is a simple 4-mana support card for Life teams. Untrainable at level 1 keeps it safe from some ruleset changes, and Void Armor at level 3 helps it tank a bit of magic damage. It is mainly used to fill mana and hold a spot in the back.
Thanks for stopping by to read my post, see you next time!
Thumbnail was generated with Gemini AI
All other images were from splinterlands.com website