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Reason I'm against things like that is I am hugely against the idea of making a game where profit is an incentive for the player. The moment profits become a core idea of the game, quality of the experience is at a severe risk of being sacrificed.
I didn't bring it up here because it was never a point in Enjar's original article I replied too, but I do remember talking about it quite a while back.
RE: The Use Case: NFT's in Video Games Rebuttal