If game companies do decide to use NFTs they are just going to be in it for a profit. As soon as they see the game isn't making much, they're going to shut it down and where will the holders be at? I saw someone say over on a thread on FB that the only way this will benefit the players is if the company agrees that if they decide to close the servers for a game that the company will pay out the current market value of any NFTs players hold.
I honestly think it's a bad idea. The video game industry is finicky, especially when it comes to someone else making a profit. Does anyone else remember when EA was pretty much charging us to buy used games by making their online content locked behind a code? I forget who said it, but it was someone high up in one of these companies, but they said something along the lines of buying second hand games is as good as pirating them.
What's going to happen is that NFT in the video game industry, or I should say mainstream video game industry, is going to be a dumpster fire and it's going to cement the belief that NFTs are "bad"
RE: The Use Case: NFT's in Video Games Rebuttal