The ruleset for this week's challenge
- Keep Your Distance - Units with melee attacks may not be used
The ruleset that I managed to get
- Rulesets - Holy Protection & Keep Your Distance
- Mana Cap - 60
- Active Elements -
Here's my starting lineup
Summoner: Immortalis
- With the ruleset that I got my best bet was that my enemy was going to play magic based team as only ranged, magic was allowed and earth isn't the best element for ranged comp
- In my case I decided to go with Immortalis as in my opinion he is just one of the best summoners against magic team
1st Position: Mycelic Slipspawn
- Mycelic Slipspawn was my main tank for this battle
- Main reason I like Mycelic Slipspawn here a lot is his high hp
- Taunt - All enemy Units target this Unit (if they are able to)
- Forcefield - This Unit takes only 1 damage from attacks with power 5 or higher
2nd Position: Suidae Shaman
- Love this card so much because of his high burst of magic damage every other round
- Recharge - This Unit attacks every other round but does 3x damage
3rd Position: Goblin Psychic
- Goblin Psychic was my first healer for this team
- For 6 mana you get quite good stats but what is important are his abilities
- Tank Heal - Restores a third of max health to the Unit in the first position each round
- Affliction - When this unit hits a target, it has a 50% chance of applying Affliction on the target causing it to be unable to be healed
4th Position: Mushroom Seer
- Next up in line is one lovely magic counter monster
- I mostly only played Mushroom Seer for his ability
- Silence - Reduces the Magic attack of all enemy Units by 1
5th Position: Wood Nymph
- Wood Nymph is my second healer for this team cause why not
- Even tho you don't get the same amount of stats than Goblin Psychic I still really like Wood Nymph just because of the low mana cost Tank Heal
- Tank Heal - Restores a third of max health to the Unit in the first position each round
6th Position: Mitica Headhunter
- Mitica Headhunter was my backline tank for this battle
- Also he has some quite amazing stats being 4 ranged damage, 5 speed and 5 hp
- Snare - When attacking enemies with flying, removes the flying ability and cannot miss
Starting board
- The starting board looked quite even maybe a bit to my advantage
- My summoner was better and also my monsters had some much need abilities that my enemy was lacking
Here's how the battle went
1st & 2nd Round
- After first two rounds I had managed to take down my enemies first monster
- My team was still looking quite good but I had to get quite lucky with my heals to stay on the track
3rd & 4th Round
- After next two rounds the battle was basically over
- I took down next monster from my enemies fleet and that knocked his damage down enough I out heal it
- Now it was basically a waiting game
5th & 6th Round
- Now it was just down to the last hp and the battle was over
7th Round
- It took me 1 turn to kill my enemies last standing monster
- After his Mushroom Seer had fallen I took the victory
- Battle Replay Link
Summary
- This battle was definitely heavily one sided but still fun to watch
- I believe the strategy to take away from this battle is the Void and double heal combo
- If you also would like to hop on the Splinterlands train feel free to use my Referral
Thanks for reading and thanks for all the upvotes, reblogs, comments and follows. And till the next challenge, KEEP BATTLING!