This is Part 3 of my Endless Space Playthrough and Tutorial.
Part 1 : @demotry/endless-space-playthrough-and-tutorial-part-one
Part 2 : @demotry/endless-space-playthrough-and-tutorial-part-two
In Part 2 we left off when we were capturing the XIU Star System from Sheredyn
and Sophons want Peace. No Way!.
Once the research is unlocked you get explore moons for secrets.~
you also get to remove negative traits from planets with.
And Finally you get to terraform planets to your liking.
A Star System where all the planets have a planet type of tundra.
when you set a Star System to be controlled by an A.I., these things will be done automagically. except terraforming. so use it and concentrate on conquering.
Slowly but surely we assimilate Sheredyn's Territory. Not Every Encounter results in Victory afterall.
So we need to build something Harder, Better, Faster, Stronger.
Behold!, The Assaulter.
So we have never talked about Ship Classes.
Note: Sowers Specific Ship Classes
| Factory Command Point: 1 Special Slot: 0 X3 Hull Weakness on Ship Evasion Score: 10% -50% Support Module civilian Tonnage on Ship. Uses: Colonizer. | |
|---|---|
| Surveyor Command Point: 1 Special Slot: 1 X3 Hull Weakness on Ship Evasion Score: 50% -30% Support Module Armor Tonnage On Ship Uses: Combat Vessel | |
| Hammer Command Point: 1 Special Slot: 2 X3 Hull Weakness on Ship Evasion Score: 50% -30% Support Module Repair Tonnage On Ship Uses: Combat Vessel | |
| Axe Command Point: 2 Special Slot : 2 X2 Hull Weakness on Ship Evasion Score: 30% -30% Support Module Armor Tonnage on Shop Uses: Combat Vessel with bigger capacity. good for stacking modules that gives flat and % bonus. | |
| Anvil Command Point: 2 Special Slot : 3 X2 Hull Weakness on Ship Evasion Score: 30% -30% Support Module Repair Tonnage on Shop Uses: Combat Vessel with bigger capacity. good for stacking modules that gives flat and % bonus. | |
| Piledriver Command Point: 4 Special Slot: 4 No Hull Weakness Multipler Evasion Score: 15% Used Tonnage Added to HP on ship Uses: Combat Vessel Biggest Capacity Stack HP and get 10% Repair per Battle Phase. |
Lets Start with the weird stuff.
- Command Points
- a fleet can only have a limited amount of Command Points.
- you can get more by researching Technology.
- using the picture above 3 Assaulters is equal to 12 Command Points.(3x4)
- Special Slots
- you need special slots in order for your ships to carry Fighter and Bomber Hangars.
- Also required for Bombs.
- Hull Weakness
- all Vessels have a Hull Weakness value of 100.
- It Affects Effective HP against a certain attack type with the respective defense type.
- Imagine a Surveyor having 300 kinetic defense taking damage 100 kinetic damage.
- Damage * ( (Hull Weakness Multiplier * 100) / ( Hull Weakness Multiplier * 100 + Defenses))
- 100 * ((3 * 100)/ ((3 * 100) + 300))
- 100 * 300 / 600
- 100 * 0.5
- = 50., the 100 kinetic damage was reduced to 50 because of the 300 Kinetic Defense.
- Evasion
- it's Dodge.
- 'Engine Module' increases Dodge.
Weapons and their Respective Defenses.
Kinetic - Deflect
Beam - Shield
Missile - Flak
Preferred Weapon Range. a Fleet battle compose of 3 phases, Long Range, Medium range, and Melee.
Kinetics are better for Melee
Beam are better for Medium Range
and Missiles are better for Long Range.
Personal Thoughts:
I'd go flat armor(% Bonus Hit Points) than go Selective Defenses, specially with smaller ships with high hull weakness multiplier. but yeah. later in the game definitely get defenses + armor.
by Turn 178 we have completely destroyed Sheredyn. It was time to declare war against the Sophons and Harmony, who made an Alliance.
At turn 205 it was pretty obvious that they can't match our fleet.
And soon enough I have achieve an Expansion Victory.
and so the game ends.
I guess that's it. I hope it was educational.
hehe.
Cheers. 😆