Game review: Reveal the Deep (2015)

Words
1074
Reading
5 min
Listen
Play
6y

Hello again, you wonderful turbo virgins of Hive. I've dragged my half dead body over to the computer to once again write a game review for you all to grease your ass up with. Today, I'm going to be talking about an indie game that went under a lot of peoples radars, called Reveal the Deep. Now, normally I don't play too many indie games these days. Usually I'm rubbing myself down with butter in the nude while clapping some fat ass on Warzone or Apex or some trash like that, but I've been in a different mood lately, so I figured I'd give this little horror/exploration style game a try. There's a few different versions of this game available platform wise, but I'm going over the Steam version. Because I'm not some loser finger blasting himself while playing flappy bird on his Iphone.

But, lets just actually get into talking about the game, eh?


This game uses 2D/pixel style graphics, so, sadly, if you were hoping to fulfill your gore porn fetish with this title you'll be sadly left with your soft cock in your hand. However, I don't personally give a shit about this, as I think the retro style is pretty nice works well for low budget indie games. It also works well with the style and mechanics of this game, considering that the setting is set in the dark, pitch black sea bottom of the ocean. Now, you might be thinking that you probably play the role of a deep sea shrimp down on his luck, having to whore himself out on Onlyfans to pay the bills. But, nah. You just play some crusty ass deep sea diver instead exploring a haunted sunken ship. Pft. You know, some real lame ass shit, man.

One of the big mechanics of this game is your lack of vision as you play. As you can probably imagine, it is dark as fuck at the bottom of the sea. So, you're only able to see a few feet in front of your face due to the light your helmet provides as you play, leaving your character vulnerable. However, there's also other mechanics in the game where it's a benefit to cosplay as a sea-bat, since occasionally you'll need to turn your light off to figure out a puzzle/make your way forward in the game. I think if you really want to get immersed, you should probably take it a step further and unplug your monitor as you play, only then will you truly know the fear and soggyness of the darkness.

Something else that helps with making the game have some good atmosphere besides the darkness is the sound design for the game. Everything feels quite lifeless and hollow, and that's in big part due to the solid work done with the sound design. Beyond the sea ambient noises the closest thing to music you'll get is the sound of the ship creaking and shifting. So, unless your secret fetish is rubbing your asshole to the sounds of rusty metal scraping around, you'll probably enjoy how the sound work helps a lot with the creeping atmosphere.

I very briefly mentioned earlier that there's some puzzle work involved throughout this game, so if you were worried this was just a straight up walking simulator, have no fear! You'll be also doing menial tasks to boot, which is exactly what we all dream of with horror games these days, babyyy. On a real note, the puzzles are actually pretty decent in this game. If you want something insanely challenging, this isn't gonna be your jam. But, for more of an exploration game I think they work fine. They mostly involve using your lighting to change your surroundings or manipulating items/objects in the environment. I'm just glad you don't have to spend 2 hours fetching a fucking key and then coming back to unlock a safe to then open a chest to then unlock they door to my heart.

The narrative of the game is pretty short, meaning you'll clear this in probably 3-4 hours unless you've been shooting synthol into your brain to try and increase your I.Q. A lot of the story and background info is told through the finding of diary entries scattered around the wreck of the ship. Without spoiling too much, as you progress you'll start encountering creatures that are very lovecraftian in design. Which automatically gets the blood pumping to my cock, but maybe that's just a me thing. I definitely enjoyed the choices in this area of the game, and I can't bitch too much either about the shorter run time. You know, since this game is like a whopping $1 pretty much year round.

Now, lets get to the part where we drop our pants and slouch our genitals all over the game. Because, there's definitely issues with this game for sure. The most annoying of which is how slow your character is when walking, it makes having to backtrack truly fucking abominable. There's an issue with control responses as well at times, and it can get a bit frustrating after awhile. It's definitely very clunky to control, but it's not to the point where it makes it unplayable or flat out dogshit. These aspects might be better on the android version of the game, but I'm cheap, broke and lazy and don't feel like finding out for myself. The other thing that bothered me was that it can be easy to get lost while you're trying to get around, especially when you have to alter something to move on and it's not made easily noticeable so you end up going to check the other paths you didn't take. I for sure think a map would have been a great feature to be included in this game.


Overall, though, I would say this game is pretty enjoyable. As far as a horror title goes, it's not really a scary game or anything. But, it's engaging and entertaining enough where I would recommend at least one playthrough if you just want something on the more casual side to play. While not perfect, there's plenty to enjoy with this title and the narrative of it. Especially when you consider that it cost less than a burger at McDonalds. So, I would for sure recommend this if you just want something quick and slightly eerie to play.

Until next time, slutterbutts.

Later.

Game review: Reveal the Deep (2015) | Ecency