If you have watched the presentation from Andrew Pierce, aka Blender Guru, on this year Blender conference, you know that procedural workflow has a bright future in graphics. Starting from texturing, but for modeling and sculpting as well.
At the current level of Blender development, the node editor offers some interesting things for creating a procedurally generated texture. This can be done entirely in the node editor, or maybe using some external texture and then manipulate them. I find this very interesting and already have posted about creating procedurally generated textures. There are links on the bottom of the post.
This is just a simple example of using the node editor to mix textures. But hey, quite often the simple things are the best ones 😊.
The model is a simple one as well. Here it how it looks without the textures and in flat shading.
The number of faces of this model is about 1000. The texture and the bump map did the trick.
I have mixed two textures, a rock and moss texture, using the noise texture as a mixing factor. The basic rock texture is my own, personally shot it, and then made it seamless. The moss texture is from textures.com. The bump map is made just with the noise texture.
Here is the simple node tree.
This technique is quite nice and creates nice looking model with not a lot of effort.
All the best
@dalz
Some of the previous posts on this topic
- A Model Created In Blender, Using Displacement Modifier
- A Model Created In Blender, Using Detail Sculpting With Dyntopo
- Sculpting In Blender With Dyntopo – My First Decent Model
- Node Setup For Blender Cycles Material
- Setting Up Gradient Texture In Blender Node Editor
- Pointiness Future in Blender Node Setup – Give Shape To YourModel
- Moss, Snow, Dirt or Just Creating Variations in Blender - Node Setup With Normal Map