It looks like all game rules were covered in the Share Your Battle Challenge which now also is called 'Battle Mage Secrets" in Splinterlands. So it's back to the first one which is Air True.
First off, I kind of hoped the battle challenge would get a new theme instead of the game rules now they have all been covered. At the same time it makes these post more time efficient as I don't need to make a custom thumbnail image each time. So Either way I would say it's fine.
What I came to realize is the individual game rules don't really do so much when there is a tripple stack of them. You really need to take all 3 in mind if anything. The true aim. What I wrote last time about this rule is
With the Aim True Game rule, it becomes impossible for monsters to miss their target which makes Speed and abilities like Swiftness and Slow less useful and Abilities like Fly, Dodge, Phase, Blind, and Backfire totally worthless. So basically you don't want to play any cards that have these as their stats come at the cost of these abilities. On the other hand abilities like Poison, Amplify, Cripple, Dispel, Halving, Stun, Torns, Double Strike, ... and becoming stronger because of this game rule.
Overall it turned out into an easy wil still despite the fact that my opponent also had all the needed cards to do well.
Previous Weekly Challenges
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