I believe the key to making a good RPG is balancing the time spent leveling up with the time spent actually doing quests. Too far one way and it's tedious, too far the other way and the game's too short.
I believe the key to making a good RPG is balancing the time spent leveling up with the time spent actually doing quests. Too far one way and it's tedious, too far the other way and the game's too short.