21/25 this weekend, using this aggro/midrange Light deck.
DECK CODE:
GU_1_3_IChIChCBuCBuIBxIBxHAFHAFCFfCFfCCsCCsCFXCFXBEXBEXCFbCFbICkCFaCFaBDlBDlICbICZCCGCFgCFgCAVCAV
The basic idea is to flood the board early and always maintain control.
Light got some crazy buffs lately and has a lot of new and underused cards so let's take a look at some cards and then a new YouTube video on the deck!
Wrong Path is incredible. It removes a threat, draws a card, prevents your opponent from drawing a card, lets you swing face by removing a Frontline. Example: gain tempo while playing your own 2 Mana creature after removing a Guild Enforcer which cost your opponent 5 Mana, they now don't draw a card and have to play it again for a collective 10 Mana now, meanwhile you drew a card and smacked their face AND developed your board.
Seemsgood.
Mulligan for this pretty much every game, first or second, it's really good.
No one plays this card or knows wtf a proscenium is. Until now. This card is sticky AF. Good luck removing it effectively. 5/5 protected and ward and it can heal itself (along with everything else) if you don't finish the job.
Enjoy!
~Copper
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