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Günther Beyer
@cloudif
57
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Location
Germany
Website
http://www.monolithofminds.com
Created
2017-09-20 21:05
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cloudif
gamedev
2020-03-16 09:35
Use a Potion Interview
This interview was originally published at Use a Potion in February 2020. We talk about Resolutiion’s influences, anger management issues during development, and secret codes, that are protected by crazy
$ 3.598
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cloudif
game
2020-03-09 09:44
9 Tips from our Gamedev-Journey
This article was originally published at Gamasutra in February 2020. We took a step back from game-development to share the most important lessons we learned so far. Enjoy. Here we are, five years later.
$ 32.937
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cloudif
gamedev
2020-01-27 12:41
Play Station Official Magazine Interview
Excerpts of this interview were originally published in Play Station Official Magazine UK in January 2020. This is the full interview, where we talk about all things Resolutiion and how we worked through
cloudif
gamedev
2020-01-02 09:58
Walking on Paper: Crafting Resolutiion’s Levels
This article was originally published at LV80 in November 2019. Here, we take apart Resolutiion’s visuals and shed light on each layer, pixel by pixel. Enjoy. Mario, Zelda, Sonic. Mega Man, Contra, Final
cloudif
games
2018-10-02 14:31
Crash, Replace, Repeat — Porting Resolutiion to Godot 3
Resolutiion is an indie action-adventure game in the making, with a modern pixel style and plenty of fat, yellow worms. My brother and I have been working on this passion project for the better part over
cloudif
gaming
2018-09-12 16:53
Learning to game-dev on Linux: Resolutiion is a Zelda-like in the making
We wrote this article earlier this year for gamingonlinux.com. It’s a great introduction of how we started to develop Resolutiion and serves as a bridge to future, original pieces. Enjoy. Taking the red
cloudif
game
2018-09-03 17:36
Falling into indie-game-development in four phases
Phase 1 — Rejection “I can draw a black square on the screen, and move it in four directions. Want to work with me on this?” My brother was bored writing his PhD in physics. He chose a game-engine and