<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>https://ecency.com</link><image><url>https://ecency.com/logo512.png</url><title>RSS Feed</title><link>https://ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sun, 23 Aug 2026 17:46:27 GMT</lastBuildDate><atom:link href="https://ecency.com/@cloudif/rss" rel="self" type="application/rss+xml"/><item><title><![CDATA[Use a Potion Interview]]></title><description><![CDATA[This interview was originally published at Use a Potion in February 2020. We talk about Resolutiion’s influences, anger management issues during development, and secret codes, that are protected by crazy]]></description><link>https://ecency.com/@cloudif/use-a-potion-interview</link><guid isPermaLink="true">https://ecency.com/@cloudif/use-a-potion-interview</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[cloudif]]></dc:creator><pubDate>Mon, 16 Mar 2020 09:35:15 GMT</pubDate><enclosure url="https://i.ecency.com/p/gPCasciUWmEwHnsXKML7xF4NE4zxEVyvENsPKp9LmDaFv4bbzQZht9PeWUjDbJv634RDCNebF4n6eyBVWHBbu8R1uQ6XZAVDSBAH5bpv6vShpp8DenBNj7XbWHQ8H9gY8jW6T3tT4dbHoKowyG?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[9 Tips from our Gamedev-Journey]]></title><description><![CDATA[This article was originally published at Gamasutra in February 2020. We took a step back from game-development to share the most important lessons we learned so far. Enjoy. Here we are, five years later.]]></description><link>https://ecency.com/@cloudif/9-tips-from-our-gamedev-journey</link><guid isPermaLink="true">https://ecency.com/@cloudif/9-tips-from-our-gamedev-journey</guid><category><![CDATA[game]]></category><dc:creator><![CDATA[cloudif]]></dc:creator><pubDate>Mon, 09 Mar 2020 09:44:48 GMT</pubDate><enclosure url="https://i.ecency.com/p/9vWp6aU4y8kwSZ9Gw15LFL3aMdhmgmBBFMpDJregpdP328jFvtFKUDRdn6JVgX6cKKsiVWYjQi83YxbyEx9vD1XFPWAyfUEgFsJ4szb1D3JsV2a4j7RFhhGaV4WgQkLi5baJk41imXsmbiVgS?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Play Station Official Magazine Interview]]></title><description><![CDATA[Excerpts of this interview were originally published in Play Station Official Magazine UK in January 2020. This is the full interview, where we talk about all things Resolutiion and how we worked through]]></description><link>https://ecency.com/@cloudif/play-station-official-magazine-interview</link><guid isPermaLink="true">https://ecency.com/@cloudif/play-station-official-magazine-interview</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[cloudif]]></dc:creator><pubDate>Mon, 27 Jan 2020 12:41:18 GMT</pubDate><enclosure url="https://i.ecency.com/p/54TLbcUcnRm3sWQK3HKkuAMedF1JSX7yKgEqYjnyTKPwrcYQZHXZvwNw4J7gHMn9KmHZn6nH7aj3hhtGa5DZ4DijavBMYLQz98SYD1jrDnWznur8VTJ2qebTimYcSKxQ8hp9udjJ6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Walking on Paper: Crafting Resolutiion’s Levels]]></title><description><![CDATA[This article was originally published at LV80 in November 2019. Here, we take apart Resolutiion’s visuals and shed light on each layer, pixel by pixel. Enjoy. Mario, Zelda, Sonic. Mega Man, Contra, Final]]></description><link>https://ecency.com/@cloudif/walking-on-paper-crafting-resolutiion-s-levels</link><guid isPermaLink="true">https://ecency.com/@cloudif/walking-on-paper-crafting-resolutiion-s-levels</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[cloudif]]></dc:creator><pubDate>Thu, 02 Jan 2020 09:58:51 GMT</pubDate><enclosure url="https://i.ecency.com/p/9vWp6aU4y8kwSZ9Gw15LFL3aMdhmgmBBFMpDJregpdP329dywCu5rHeriL4zxChaRGw82FAxvuwrZJ4a1gGjB4Py5Wyy7afntSLFqPupLrsGYkjncrFEpgUuiisNgqb4vdnDRaC8zNe4xGwnv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Crash, Replace, Repeat — Porting Resolutiion to Godot 3]]></title><description><![CDATA[Resolutiion is an indie action-adventure game in the making, with a modern pixel style and plenty of fat, yellow worms. My brother and I have been working on this passion project for the better part over]]></description><link>https://ecency.com/@cloudif/crash-replace-repeat-porting-resolutiion-to-godot-3</link><guid isPermaLink="true">https://ecency.com/@cloudif/crash-replace-repeat-porting-resolutiion-to-godot-3</guid><category><![CDATA[games]]></category><dc:creator><![CDATA[cloudif]]></dc:creator><pubDate>Tue, 02 Oct 2018 14:31:33 GMT</pubDate><enclosure url="https://i.ecency.com/p/54TLbcUcnRm3sWQK3HKkuAMedF1JSX7yKgEqYjnyTKPwrcK1TydHWTyVBq8tXqep4WSfiyDAqGeptz8cEEvAVM7huECWFmQj7x5LfBjFJVRtwMmskEdorGEhq8bPqyF1UW57DQQt6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Learning to game-dev on Linux: Resolutiion is a Zelda-like in the making]]></title><description><![CDATA[We wrote this article earlier this year for gamingonlinux.com. It’s a great introduction of how we started to develop Resolutiion and serves as a bridge to future, original pieces. Enjoy. Taking the red]]></description><link>https://ecency.com/@cloudif/learning-to-game-dev-on-linux-resolutiion-is-a-zelda-like-in-the-making</link><guid isPermaLink="true">https://ecency.com/@cloudif/learning-to-game-dev-on-linux-resolutiion-is-a-zelda-like-in-the-making</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[cloudif]]></dc:creator><pubDate>Wed, 12 Sep 2018 16:53:12 GMT</pubDate><enclosure url="https://i.ecency.com/p/21PRtjKRXPQybj4WUXScWv5QPLninWRxfbcWNsx7SenD7FrJw5PoHd97hVqERFzeouKdfxGuL4Hf6GgPDCjoFLJiJmTwcqp9SNcGub4tR7B7Y2yKJDXU24eGi44DdxXE8KvB3RWQFzYNNzrNbAg9gML?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Falling into indie-game-development in four phases]]></title><description><![CDATA[Phase 1 — Rejection “I can draw a black square on the screen, and move it in four directions. Want to work with me on this?” My brother was bored writing his PhD in physics. He chose a game-engine and]]></description><link>https://ecency.com/@cloudif/falling-into-indie-game-development-in-four-phases</link><guid isPermaLink="true">https://ecency.com/@cloudif/falling-into-indie-game-development-in-four-phases</guid><category><![CDATA[game]]></category><dc:creator><![CDATA[cloudif]]></dc:creator><pubDate>Mon, 03 Sep 2018 17:36:06 GMT</pubDate><enclosure url="https://i.ecency.com/p/4i88GgaV8qiFU89taP2MgKXzwntUGAvkoQiKU7VxyD37q9aVpxtPWXQdmsfdAmLnecyeuKJbR67zrbjLjVBQKdECn444FmswLmqsBRJm6KNGXbUyWJaA652tc6?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>