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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02475
This is an original 'KQBP vs kqnppp' five-move chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
$ 0.000
0
chesthetica
chess
7y
Computer-Generated Chess Problem 02474
Here is a 'KRRBBPPPP vs kqbnpp' four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.
$ 0.000
2
chesthetica
chess
7y
Computer-Generated Chess Problem 02473
Published online for the first time, consider this KNNP vs kp chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the DSNS computational creativity approach which doesn't
chesthetica
chess
7y
Computer-Generated Chess Problem 02472
Here is a 'KRBNP vs kppp' five-move chess puzzle created by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. There is also no
chesthetica
chess
7y
Computer-Generated Chess Problem 02471
A 'KRNN vs krpp' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02470
Now, this is a 'KRBPPPP vs kpppp' mate in 5 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
dtube
7y
White to Play and Win [KQBPPP vs kqrp] Explained (CGCP 01104)
Explained online for the first time, consider this KQBPPP vs kqrp study-like construct or chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method.
chesthetica
chess
7y
Computer-Generated Chess Problem 02469
Take a look at this 'KQBBNPP vs krnnp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02468
Here is a new 'KQRNP vs krnp' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems
chesthetica
chess
7y
Computer-Generated Chess Problem 02467
An original 'KBBNNPP vs kqbnpp' study-like chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases,
chesthetica
chess
7y
Computer-Generated Chess Problem 02466
Published online for the first time, consider this KRBBNP vs kqbnn chess construct composed autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02465
Here is a new 'KRBB vs kbb' mate in 5 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can
chesthetica
chess
7y
Computer-Generated Chess Problem 02464
A 'KNNPPPP vs kbnnnpp' mate in 5 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
chesthetica
dtube
7y
Mate in 5 [KQR vs krbnp] Explained (CGCP 01091)
Now, here we have a 'KQR vs krbnp' #5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02463
This is an original 'KQN vs kqn' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method.
chesthetica
chess
7y
Computer-Generated Chess Problem 02462
Consider this 'KQN vs krnp' four-move chess problem generated by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or
chesthetica
chess
7y
Computer-Generated Chess Problem 02461
Consider this 'KRPP vs kpp' four-move chess construct composed autonomously by a computer using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity
chesthetica
chess
7y
Computer-Generated Chess Problem 02460
Contemplate this 'KQBNP vs krppppp' chess construct composed autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02459
An original 'KBBPP vs krrp' study-like chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional
chesthetica
dtube
7y
Mate in 5 [KQBBN vs kqrnpp] Explained (CGCP 01084)
Here is a 'KQBBN vs kqrnpp' five-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. 8/n7/Q2Bp2K/5k2/2B3N1/4p3/q2r4/8
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