White to Play and Win [KQBPPP vs kqrp] Explained (CGCP 01104)

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Explained online for the first time, consider this KQBPPP vs kqrp study-like construct or chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).

8/2Pr4/3pQ3/8/1kB4P/8/K2P2q1/8 w - - 0 1

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White to Play and Win [KQBPPP vs kqrp] Explained (CGCP 01104) | Ecency