Computer-Generated Chess Problem 02461

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7y

Consider this 'KRPP vs kpp' four-move chess construct composed autonomously by a computer using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated.

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7k/R7/6p1/4KP2/8/2P5/2p5/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.82 : Selangor, Malaysia
2018.12.30 5:57:31 PM
Solvability Estimate = Moderate

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

Main Line of the Solution (Skip to 0:35)

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