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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Resource Credits
Available
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
8y
Computer-Generated Chess Problem 01640
Consider this KQBBN vs kbppp mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also
$ 0.000
0
chesthetica
chess
8y
Computer-Generated Chess Problems 00469-00471
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
$ 0.037
3
chesthetica
chess
8y
Mate in 3 [KRRBP vs krbn] Explained (CGCP 00104)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01639
Here is a KQRRNP vs kbpp mate in 3 chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no
chesthetica
chess
8y
Computer-Generated Chess Problems 00466-00468
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01638
Take a look at this KBBPP vs k mate in 3 chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI.
chesthetica
chess
8y
Computer-Generated Chess Problems 00463-00465
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01637
Here is a KRNN vs kn mate in 5 chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven
chesthetica
chess
8y
Computer-Generated Chess Problems 00460-00462
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 5 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01636
Take a look at this KRRBB vs knn chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI known as computational creativity.
chesthetica
chess
8y
Computer-Generated Chess Problems 00457-00459
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Mate in 3 [KQBP vs kbnnp] Explained (CGCP 00102)
I explain some of the features and why I find this computer-generated chess problem by Chesthetica interesting. Beginners and intermediate players, especially, may be able to learn from this. Tools: Analyze
chesthetica
chess
8y
Computer-Generated Chess Problem 01635
Consider this KNNNN vs krr mate in 5 chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also
chesthetica
chess
8y
Computer-Generated Chess Problems 00454-00456
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 4 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01634
Here is a KBBNNPP vs knppp #4 chess problem generated autonomously by a computer program called, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.
chesthetica
chess
8y
Computer-Generated Chess Problems 00451-00453
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01633
An original KQBNP vs krnp chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI known as computational creativity.
chesthetica
chess
8y
Computer-Generated Chess Problems 00448-00450
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
chesthetica
chess
8y
Computer-Generated Chess Problem 01632
Consider this KRBBNP vs kppp chess problem generated autonomously by a computer program called, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI.
chesthetica
chess
8y
Computer-Generated Chess Problems 00445-00447
These are some of the earlier problems composed by Chesthetica. There is some background music in these which you can mute, if you prefer. White to Play and Mate in 3 (Solve within 30 Seconds or Pause
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