Computer-Generated Chess Problem 01636

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Take a look at this KRRBB vs knn chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI known as computational creativity.

8/6n1/1R1B4/5k2/6R1/1B6/7K/2n5 w - - 0 1

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are over a thousand published already.

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