Login
Discover
Waves
Communities
Write
Login
Signup
Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
Follow
Email digest
Resource Credits
Available
Used
Website
http://chesthetica.com/
Created
2017-07-12 10:40
RSS Feed
Subscribe
Posts
Blog
Posts
Comments
Communities
Wallet
chesthetica
chess
7y
Computer-Generated Chess Problem 02526
Published online for the first time, consider this KRBBNP vs kbpp chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional
$ 0.000
2
chesthetica
chess
7y
Computer-Generated Chess Problem 02525
Now, this is a 'KRBBN vs krp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It
$ 0.000
5
1
chesthetica
chess
7y
Computer-Generated Chess Problem 02524
Take a look at this 'KRBNN vs krp' mate in 4 chess puzzle created by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in 3,
chesthetica
dtube
7y
Mate in 4 [KBBBN vs krpp] Explained (CGCP 01170)
Consider this 'KBBBN vs krpp' mate in 4 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any
chesthetica
chess
7y
Computer-Generated Chess Problem 02523
This is an original 'KQN vs krrnpp' three-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not
chesthetica
chess
7y
Computer-Generated Chess Problem 02522
Here is a new 'KQRB vs kqrppp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity
chesthetica
chess
7y
Computer-Generated Chess Problem 02521
A 'KRBN vs kbn' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02520
A new if not unique KQBB vs kqrn mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method.
chesthetica
chess
7y
Computer-Generated Chess Problem 02519
A 'KQRPP vs kbbpp' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems
chesthetica
chess
7y
Computer-Generated Chess Problem 02518
Take a look at this 'KRBPP vs krbbnp' study-like construct or chess problem generated by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to
chesthetica
dtube
7y
Mate in 3 [KBNP vs kp] Explained (CGCP 01157)
Contemplate this 'KBNP vs kp' #3 chess puzzle created by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability
chesthetica
chess
7y
Computer-Generated Chess Problem 02517
A newly published and original KRBP vs kppppp study-like construct or chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use
chesthetica
chess
7y
Computer-Generated Chess Problem 02516
An original 'KRBNPPPPPP vs krbbnppp' chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending
chesthetica
chess
7y
Computer-Generated Chess Problem 02515
A 'KRRN vs knpp' mate in 3 chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate various types
chesthetica
chess
7y
Computer-Generated Chess Problem 02514
Contemplate this 'KBN vs k' mate in 5 chess problem generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial
chesthetica
chess
7y
Computer-Generated Chess Problem 02513
Consider this 'KRBP vs kqnpp' three-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has
chesthetica
chess
7y
Computer-Generated Chess Problem 02512
Contemplate this 'KRRBBP vs knpp' mate in 5 chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame
chesthetica
dtube
7y
Mate in 5 [KRRB vs krnpp] Explained (CGCP 01155)
I explain this original KRRB vs krnpp mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method.
chesthetica
chess
7y
Computer-Generated Chess Problem 02511
An original 'KQRBN vs kqpp' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
chesthetica
chess
7y
Computer-Generated Chess Problem 02510
A new if not unique KQRR vs krrp #3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame
← Latest
Older →