Mate in 4 [KBBBN vs krpp] Explained (CGCP 01170)

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Consider this 'KBBBN vs krpp' mate in 4 chess problem generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning.

3N1kB1/8/p6K/6B1/5p2/r1B5/8/8 w - - 0 1

Software: Analyze This (Pro)


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Mate in 4 [KBBBN vs krpp] Explained (CGCP 01170) | Ecency